..
color
Added more code for handling XYZ color and spectral samples.
2016-06-08 23:00:09 -07:00
math
Auto-formatting code with new version of rustfmt.
2016-06-02 22:43:35 -07:00
parse
Implemented bucketed rendering.
2016-06-05 01:27:55 -07:00
surface
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
algorithm.rs
First steps towards motion blur support.
2016-01-03 21:21:46 -08:00
assembly.rs
Auto-formatting code with new version of rustfmt.
2016-06-02 22:43:35 -07:00
bbox.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
boundable.rs
Assemblies now use BVH accel and actually utilize instances.
2016-04-23 13:37:38 -07:00
bvh.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
camera.rs
Auto-formatting code with new version of rustfmt.
2016-06-02 22:43:35 -07:00
float4.rs
Changed BBox/Ray intersection code to use more simd ops.
2016-06-08 22:57:22 -07:00
halton.py
Made Halton code a little nicer, and made rustfmt ignore it.
2015-12-29 14:35:08 -08:00
halton.rs
Made Halton code a little nicer, and made rustfmt ignore it.
2015-12-29 14:35:08 -08:00
image.rs
Implemented bucketed rendering.
2016-06-05 01:27:55 -07:00
lerp.rs
Auto-formatting code with new version of rustfmt.
2016-06-02 22:43:35 -07:00
main.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
ray.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
renderer.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
scene.rs
Lazily committing a bunch of stuff.
2016-03-12 00:33:11 -08:00
tracer.rs
All final intersections are now done in world space.
2016-06-09 01:04:12 -07:00
triangle.rs
Implemented anti-aliasing with permuted halton sequence.
2015-12-29 13:42:40 -08:00