Go to file
Nathan Vegdahl 2e3851837d Implemented SAH splitting for the BVH. Also fixed crash bug.
The bug was in the previous commit, where I thought I was
preventing out-of-bounds access during traversal by limiting
the tree depth.  While the idea was correct, I forgot that the
traversal stack needs _2_ extra slots on top of the tree depth,
not just 1.  Fixed.
2016-07-16 03:21:57 -07:00
example_scenes PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs. 2016-07-10 17:42:28 -07:00
psychoblend Fix bug in PsychoBlend where render hangs. 2016-07-10 19:31:26 -07:00
src Implemented SAH splitting for the BVH. Also fixed crash bug. 2016-07-16 03:21:57 -07:00
.gitignore Added PsychoBlend exporter to repo. 2016-07-10 17:03:50 -07:00
Cargo.lock Special case BVH building when we get too close to max depth. 2016-07-16 00:05:23 -07:00
Cargo.toml Implemented SAH splitting for the BVH. Also fixed crash bug. 2016-07-16 03:21:57 -07:00
todo.txt Print render progress and auto-determine bucket size. 2016-07-10 16:40:30 -07:00