This implementation trades less range for more precision, giving 9 bits to each mantissa instead of just 8 bits as in RGBE. |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| float4 | ||
| halton | ||
| math3d | ||
| mem_arena | ||
| sobol | ||
| spectra_xyz | ||
| trifloat | ||
This implementation trades less range for more precision, giving 9 bits to each mantissa instead of just 8 bits as in RGBE. |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| float4 | ||
| halton | ||
| math3d | ||
| mem_arena | ||
| sobol | ||
| spectra_xyz | ||
| trifloat | ||