It's based on the SGI LogLuv format, but using a floating point instead of log encoding for the luminance. |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||
It's based on the SGI LogLuv format, but using a floating point instead of log encoding for the luminance. |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||