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color
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Prepping for adding lighting.
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2016-06-26 23:08:24 -07:00 |
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light
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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math
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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parse
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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surface
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First renders with lighting. Yay!
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2016-06-27 23:16:39 -07:00 |
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algorithm.rs
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Prepping for adding lighting.
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2016-06-26 23:08:24 -07:00 |
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assembly.rs
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First renders with lighting. Yay!
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2016-06-27 23:16:39 -07:00 |
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bbox.rs
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All final intersections are now done in world space.
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2016-06-09 01:04:12 -07:00 |
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boundable.rs
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
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bvh.rs
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Implemented occlusion rays.
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2016-06-27 21:01:18 -07:00 |
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camera.rs
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Implemented occlusion rays.
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2016-06-27 21:01:18 -07:00 |
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float4.rs
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Changed BBox/Ray intersection code to use more simd ops.
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2016-06-08 22:57:22 -07:00 |
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halton.py
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
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halton.rs
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
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image.rs
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Converted Image over to store renders in XYZ colorspace.
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2016-06-18 18:08:35 -07:00 |
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lerp.rs
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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main.rs
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Prepping for adding lighting.
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2016-06-26 23:08:24 -07:00 |
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ray.rs
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Implemented occlusion rays.
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2016-06-27 21:01:18 -07:00 |
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renderer.rs
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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sampling.rs
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
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scene.rs
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Lazily committing a bunch of stuff.
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2016-03-12 00:33:11 -08:00 |
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tracer.rs
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First renders with lighting. Yay!
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2016-06-27 23:16:39 -07:00 |
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triangle.rs
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Implemented anti-aliasing with permuted halton sequence.
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2015-12-29 13:42:40 -08:00 |