psychopath/src
2016-06-29 14:30:42 -07:00
..
color Prepping for adding lighting. 2016-06-26 23:08:24 -07:00
light Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
math Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
parse Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
surface First renders with lighting. Yay! 2016-06-27 23:16:39 -07:00
algorithm.rs Prepping for adding lighting. 2016-06-26 23:08:24 -07:00
assembly.rs First renders with lighting. Yay! 2016-06-27 23:16:39 -07:00
bbox.rs All final intersections are now done in world space. 2016-06-09 01:04:12 -07:00
boundable.rs Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
bvh.rs Implemented occlusion rays. 2016-06-27 21:01:18 -07:00
camera.rs Implemented occlusion rays. 2016-06-27 21:01:18 -07:00
float4.rs Changed BBox/Ray intersection code to use more simd ops. 2016-06-08 22:57:22 -07:00
halton.py Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
halton.rs Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
image.rs Converted Image over to store renders in XYZ colorspace. 2016-06-18 18:08:35 -07:00
lerp.rs Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
main.rs Prepping for adding lighting. 2016-06-26 23:08:24 -07:00
ray.rs Implemented occlusion rays. 2016-06-27 21:01:18 -07:00
renderer.rs Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
sampling.rs Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
scene.rs Lazily committing a bunch of stuff. 2016-03-12 00:33:11 -08:00
tracer.rs First renders with lighting. Yay! 2016-06-27 23:16:39 -07:00
triangle.rs Implemented anti-aliasing with permuted halton sequence. 2015-12-29 13:42:40 -08:00