This lets certain operations, especially matrix inversion, be quite a bit faster. And we don't need anything beyond affine transformations anyway.
323 lines
7.6 KiB
Rust
323 lines
7.6 KiB
Rust
#![allow(dead_code)]
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use math3d::{Normal, Point, Transform, Vector};
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/// Trait for allowing a type to be linearly interpolated.
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pub trait Lerp: Copy {
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fn lerp(self, other: Self, alpha: f32) -> Self;
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}
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/// Interpolates between two instances of a Lerp types.
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pub fn lerp<T: Lerp>(a: T, b: T, alpha: f32) -> T {
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debug_assert!(alpha >= 0.0);
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debug_assert!(alpha <= 1.0);
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a.lerp(b, alpha)
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}
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/// Interpolates a slice of data as if each adjecent pair of elements
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/// represent a linear segment.
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pub fn lerp_slice<T: Lerp>(s: &[T], alpha: f32) -> T {
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debug_assert!(!s.is_empty());
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debug_assert!(alpha >= 0.0);
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debug_assert!(alpha <= 1.0);
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if s.len() == 1 || alpha == 1.0 {
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*s.last().unwrap()
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} else {
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let tmp = alpha * ((s.len() - 1) as f32);
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let i1 = tmp as usize;
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let i2 = i1 + 1;
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let alpha2 = tmp - (i1 as f32);
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lerp(s[i1], s[i2], alpha2)
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}
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}
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pub fn lerp_slice_with<T, F>(s: &[T], alpha: f32, f: F) -> T
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where
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T: Copy,
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F: Fn(T, T, f32) -> T,
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{
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debug_assert!(!s.is_empty());
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debug_assert!(alpha >= 0.0);
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debug_assert!(alpha <= 1.0);
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if s.len() == 1 || alpha == 1.0 {
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*s.last().unwrap()
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} else {
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let tmp = alpha * ((s.len() - 1) as f32);
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let i1 = tmp as usize;
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let i2 = i1 + 1;
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let alpha2 = tmp - (i1 as f32);
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f(s[i1], s[i2], alpha2)
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}
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}
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impl Lerp for f32 {
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fn lerp(self, other: f32, alpha: f32) -> f32 {
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(self * (1.0 - alpha)) + (other * alpha)
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}
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}
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impl Lerp for f64 {
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fn lerp(self, other: f64, alpha: f32) -> f64 {
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(self * (1.0 - alpha as f64)) + (other * alpha as f64)
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}
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}
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impl<T: Lerp> Lerp for (T, T) {
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fn lerp(self, other: (T, T), alpha: f32) -> (T, T) {
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(self.0.lerp(other.0, alpha), self.1.lerp(other.1, alpha))
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}
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}
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impl<T: Lerp> Lerp for [T; 2] {
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fn lerp(self, other: Self, alpha: f32) -> Self {
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[self[0].lerp(other[0], alpha), self[1].lerp(other[1], alpha)]
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}
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}
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impl<T: Lerp> Lerp for [T; 3] {
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fn lerp(self, other: Self, alpha: f32) -> Self {
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[
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self[0].lerp(other[0], alpha),
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self[1].lerp(other[1], alpha),
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self[2].lerp(other[2], alpha),
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]
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}
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}
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impl<T: Lerp> Lerp for [T; 4] {
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fn lerp(self, other: Self, alpha: f32) -> Self {
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[
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self[0].lerp(other[0], alpha),
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self[1].lerp(other[1], alpha),
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self[2].lerp(other[2], alpha),
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self[3].lerp(other[3], alpha),
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]
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}
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}
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impl Lerp for glam::Vec4 {
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fn lerp(self, other: glam::Vec4, alpha: f32) -> glam::Vec4 {
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(self * (1.0 - alpha)) + (other * alpha)
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}
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}
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impl Lerp for Transform {
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fn lerp(self, other: Transform, alpha: f32) -> Transform {
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(self * (1.0 - alpha)) + (other * alpha)
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}
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}
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impl Lerp for Normal {
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fn lerp(self, other: Normal, alpha: f32) -> Normal {
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(self * (1.0 - alpha)) + (other * alpha)
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}
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}
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impl Lerp for Point {
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fn lerp(self, other: Point, alpha: f32) -> Point {
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let s = self;
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let o = other;
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Point {
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co: (s.co * (1.0 - alpha)) + (o.co * alpha),
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}
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}
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}
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impl Lerp for Vector {
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fn lerp(self, other: Vector, alpha: f32) -> Vector {
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(self * (1.0 - alpha)) + (other * alpha)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn lerp1() {
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let a = 1.0f32;
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let b = 2.0f32;
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let alpha = 0.0f32;
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assert_eq!(1.0, lerp(a, b, alpha));
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}
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#[test]
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fn lerp2() {
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let a = 1.0f32;
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let b = 2.0f32;
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let alpha = 1.0f32;
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assert_eq!(2.0, lerp(a, b, alpha));
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}
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#[test]
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fn lerp3() {
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let a = 1.0f32;
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let b = 2.0f32;
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let alpha = 0.5f32;
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assert_eq!(1.5, lerp(a, b, alpha));
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}
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#[test]
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fn lerp_slice1() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 0.0f32;
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assert_eq!(0.0, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_slice2() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 1.0f32;
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assert_eq!(4.0, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_slice3() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 0.5f32;
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assert_eq!(2.0, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_slice4() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 0.25f32;
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assert_eq!(1.0, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_slice5() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 0.75f32;
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assert_eq!(3.0, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_slice6() {
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let s = [0.0f32, 1.0, 2.0, 3.0, 4.0];
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let alpha = 0.625f32;
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assert_eq!(2.5, lerp_slice(&s[..], alpha));
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}
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#[test]
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fn lerp_matrix() {
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let a = Transform::new_from_values(
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0.0, 2.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0,
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);
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let b = Transform::new_from_values(
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-1.0, 1.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0,
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);
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let c1 = Transform::new_from_values(
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-0.25, 1.75, 2.25, 3.25, 4.25, 5.25, 6.25, 7.25, 8.25, 9.25, 10.25, 11.25,
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);
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let c2 = Transform::new_from_values(
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-0.5, 1.5, 2.5, 3.5, 4.5, 5.5, 6.5, 7.5, 8.5, 9.5, 10.5, 11.5,
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);
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let c3 = Transform::new_from_values(
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-0.75, 1.25, 2.75, 3.75, 4.75, 5.75, 6.75, 7.75, 8.75, 9.75, 10.75, 11.75,
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);
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assert_eq!(a.lerp(b, 0.0), a);
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assert_eq!(a.lerp(b, 0.25), c1);
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assert_eq!(a.lerp(b, 0.5), c2);
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assert_eq!(a.lerp(b, 0.75), c3);
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assert_eq!(a.lerp(b, 1.0), b);
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}
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#[test]
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fn lerp_point_1() {
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let p1 = Point::new(1.0, 2.0, 1.0);
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let p2 = Point::new(-2.0, 1.0, -1.0);
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let p3 = Point::new(1.0, 2.0, 1.0);
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assert_eq!(p3, p1.lerp(p2, 0.0));
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}
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#[test]
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fn lerp_point_2() {
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let p1 = Point::new(1.0, 2.0, 1.0);
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let p2 = Point::new(-2.0, 1.0, -1.0);
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let p3 = Point::new(-2.0, 1.0, -1.0);
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assert_eq!(p3, p1.lerp(p2, 1.0));
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}
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#[test]
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fn lerp_point_3() {
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let p1 = Point::new(1.0, 2.0, 1.0);
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let p2 = Point::new(-2.0, 1.0, -1.0);
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let p3 = Point::new(-0.5, 1.5, 0.0);
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assert_eq!(p3, p1.lerp(p2, 0.5));
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}
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#[test]
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fn lerp_normal_1() {
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let n1 = Normal::new(1.0, 2.0, 1.0);
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let n2 = Normal::new(-2.0, 1.0, -1.0);
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let n3 = Normal::new(1.0, 2.0, 1.0);
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assert_eq!(n3, n1.lerp(n2, 0.0));
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}
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#[test]
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fn lerp_normal_2() {
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let n1 = Normal::new(1.0, 2.0, 1.0);
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let n2 = Normal::new(-2.0, 1.0, -1.0);
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let n3 = Normal::new(-2.0, 1.0, -1.0);
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assert_eq!(n3, n1.lerp(n2, 1.0));
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}
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#[test]
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fn lerp_normal_3() {
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let n1 = Normal::new(1.0, 2.0, 1.0);
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let n2 = Normal::new(-2.0, 1.0, -1.0);
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let n3 = Normal::new(-0.5, 1.5, 0.0);
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assert_eq!(n3, n1.lerp(n2, 0.5));
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}
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#[test]
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fn lerp_vector_1() {
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let v1 = Vector::new(1.0, 2.0, 1.0);
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let v2 = Vector::new(-2.0, 1.0, -1.0);
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let v3 = Vector::new(1.0, 2.0, 1.0);
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assert_eq!(v3, v1.lerp(v2, 0.0));
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}
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#[test]
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fn lerp_vector_2() {
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let v1 = Vector::new(1.0, 2.0, 1.0);
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let v2 = Vector::new(-2.0, 1.0, -1.0);
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let v3 = Vector::new(-2.0, 1.0, -1.0);
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assert_eq!(v3, v1.lerp(v2, 1.0));
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}
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#[test]
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fn lerp_vector_3() {
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let v1 = Vector::new(1.0, 2.0, 1.0);
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let v2 = Vector::new(-2.0, 1.0, -1.0);
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let v3 = Vector::new(-0.5, 1.5, 0.0);
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assert_eq!(v3, v1.lerp(v2, 0.5));
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}
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}
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