psychopath/sub_crates/math3d/src/normal.rs
2019-07-25 11:36:52 +09:00

270 lines
5.4 KiB
Rust

#![allow(dead_code)]
use std::{
cmp::PartialEq,
ops::{Add, Div, Mul, Neg, Sub},
};
use glam::Vec3;
use super::{CrossProduct, DotProduct, Matrix4x4, Vector};
/// A surface normal in 3d homogeneous space.
#[derive(Debug, Copy, Clone)]
pub struct Normal {
pub co: Vec3,
}
impl Normal {
#[inline(always)]
pub fn new(x: f32, y: f32, z: f32) -> Normal {
Normal {
co: Vec3::new(x, y, z),
}
}
#[inline(always)]
pub fn length(&self) -> f32 {
self.co.length()
}
#[inline(always)]
pub fn length2(&self) -> f32 {
self.co.length_squared()
}
#[inline(always)]
pub fn normalized(&self) -> Normal {
Normal {
co: self.co.normalize(),
}
}
#[inline(always)]
pub fn into_vector(self) -> Vector {
Vector { co: self.co }
}
#[inline(always)]
pub fn get_n(&self, n: usize) -> f32 {
match n {
0 => self.x(),
1 => self.y(),
2 => self.z(),
_ => panic!("Attempt to access dimension beyond z."),
}
}
#[inline(always)]
pub fn x(&self) -> f32 {
self.co.x()
}
#[inline(always)]
pub fn y(&self) -> f32 {
self.co.y()
}
#[inline(always)]
pub fn z(&self) -> f32 {
self.co.z()
}
#[inline(always)]
pub fn set_x(&mut self, x: f32) {
self.co.set_x(x);
}
#[inline(always)]
pub fn set_y(&mut self, y: f32) {
self.co.set_y(y);
}
#[inline(always)]
pub fn set_z(&mut self, z: f32) {
self.co.set_z(z);
}
}
impl PartialEq for Normal {
#[inline(always)]
fn eq(&self, other: &Normal) -> bool {
self.co == other.co
}
}
impl Add for Normal {
type Output = Normal;
#[inline(always)]
fn add(self, other: Normal) -> Normal {
Normal {
co: self.co + other.co,
}
}
}
impl Sub for Normal {
type Output = Normal;
#[inline(always)]
fn sub(self, other: Normal) -> Normal {
Normal {
co: self.co - other.co,
}
}
}
impl Mul<f32> for Normal {
type Output = Normal;
#[inline(always)]
fn mul(self, other: f32) -> Normal {
Normal {
co: self.co * other,
}
}
}
impl Mul<Matrix4x4> for Normal {
type Output = Normal;
#[inline]
fn mul(self, other: Matrix4x4) -> Normal {
let mat = other.0.inverse().transpose();
Normal {
co: mat.transform_vector3(self.co),
}
}
}
impl Div<f32> for Normal {
type Output = Normal;
#[inline(always)]
fn div(self, other: f32) -> Normal {
Normal {
co: self.co / other,
}
}
}
impl Neg for Normal {
type Output = Normal;
#[inline(always)]
fn neg(self) -> Normal {
Normal { co: self.co * -1.0 }
}
}
impl DotProduct for Normal {
#[inline(always)]
fn dot(self, other: Normal) -> f32 {
self.co.dot(other.co)
}
}
impl CrossProduct for Normal {
#[inline]
fn cross(self, other: Normal) -> Normal {
Normal {
co: self.co.cross(other.co),
}
}
}
#[cfg(test)]
mod tests {
use super::super::{CrossProduct, DotProduct, Matrix4x4};
use super::*;
use approx::UlpsEq;
#[test]
fn add() {
let v1 = Normal::new(1.0, 2.0, 3.0);
let v2 = Normal::new(1.5, 4.5, 2.5);
let v3 = Normal::new(2.5, 6.5, 5.5);
assert_eq!(v3, v1 + v2);
}
#[test]
fn sub() {
let v1 = Normal::new(1.0, 2.0, 3.0);
let v2 = Normal::new(1.5, 4.5, 2.5);
let v3 = Normal::new(-0.5, -2.5, 0.5);
assert_eq!(v3, v1 - v2);
}
#[test]
fn mul_scalar() {
let v1 = Normal::new(1.0, 2.0, 3.0);
let v2 = 2.0;
let v3 = Normal::new(2.0, 4.0, 6.0);
assert_eq!(v3, v1 * v2);
}
#[test]
fn mul_matrix_1() {
let n = Normal::new(1.0, 2.5, 4.0);
let m = Matrix4x4::new_from_values(
1.0, 2.0, 2.0, 1.5, 3.0, 6.0, 7.0, 8.0, 9.0, 2.0, 11.0, 12.0, 13.0, 7.0, 15.0, 3.0,
);
let nm = n * m;
let nm2 = Normal::new(-19.258825, 5.717648, -1.770588);
assert!(nm.co.ulps_eq(&nm2.co, 0.0, 4));
}
#[test]
fn div() {
let v1 = Normal::new(1.0, 2.0, 3.0);
let v2 = 2.0;
let v3 = Normal::new(0.5, 1.0, 1.5);
assert_eq!(v3, v1 / v2);
}
#[test]
fn length() {
let n = Normal::new(1.0, 2.0, 3.0);
assert!((n.length() - 3.7416573867739413).abs() < 0.000001);
}
#[test]
fn length2() {
let n = Normal::new(1.0, 2.0, 3.0);
assert_eq!(n.length2(), 14.0);
}
#[test]
fn normalized() {
let n1 = Normal::new(1.0, 2.0, 3.0);
let n2 = Normal::new(0.2672612419124244, 0.5345224838248488, 0.8017837257372732);
let n3 = n1.normalized();
assert!((n3.x() - n2.x()).abs() < 0.000001);
assert!((n3.y() - n2.y()).abs() < 0.000001);
assert!((n3.z() - n2.z()).abs() < 0.000001);
}
#[test]
fn dot_test() {
let v1 = Normal::new(1.0, 2.0, 3.0);
let v2 = Normal::new(1.5, 4.5, 2.5);
let v3 = 18.0f32;
assert_eq!(v3, v1.dot(v2));
}
#[test]
fn cross_test() {
let v1 = Normal::new(1.0, 0.0, 0.0);
let v2 = Normal::new(0.0, 1.0, 0.0);
let v3 = Normal::new(0.0, 0.0, 1.0);
assert_eq!(v3, v1.cross(v2));
}
}