psychopath/psychoblend/psy_export.py

216 lines
7.0 KiB
Python

import bpy
from math import degrees, pi, log
from mathutils import Vector, Matrix
from .assembly import Assembly
from .util import escape_name, mat2str, ExportCancelled
class IndentedWriter:
def __init__(self, file_handle):
self.f = file_handle
self.indent_level = 0
self.indent_size = 4
def indent(self):
self.indent_level += self.indent_size
def unindent(self):
self.indent_level -= self.indent_size
if self.indent_level < 0:
self.indent_level = 0
def write(self, text, do_indent=True):
if do_indent:
self.f.write(bytes(' '*self.indent_level + text, "utf-8"))
else:
self.f.write(bytes(text, "utf-8"))
class PsychoExporter:
def __init__(self, f, render_engine, scene):
self.w = IndentedWriter(f)
self.render_engine = render_engine
self.scene = scene
self.mesh_names = {}
self.group_names = {}
# Motion blur segments are rounded down to a power of two
if scene.psychopath.motion_blur_segments > 0:
self.time_samples = (2**int(log(scene.psychopath.motion_blur_segments, 2))) + 1
else:
self.time_samples = 1
# pre-calculate useful values for exporting motion blur
self.shutter_start = scene.psychopath.shutter_start
self.shutter_diff = (scene.psychopath.shutter_end - scene.psychopath.shutter_start) / max(1, (self.time_samples-1))
self.fr = scene.frame_current
def set_frame(self, frame, fraction):
if fraction >= 0:
self.scene.frame_set(frame, fraction)
else:
self.scene.frame_set(frame-1, 1.0+fraction)
def export_psy(self):
try:
self._export_psy()
except ExportCancelled:
# Cleanup
self.scene.frame_set(self.fr)
return False
else:
# Cleanup
self.scene.frame_set(self.fr)
return True
def _export_psy(self):
# Info
self.w.write("# Exported from Blender 2.7x\n")
# Scene begin
self.w.write("\n\nScene $%s_fr%d {\n" % (escape_name(self.scene.name), self.fr))
self.w.indent()
#######################
# Output section begin
self.w.write("Output {\n")
self.w.indent()
self.w.write('Path [""]\n')
# Output section end
self.w.unindent()
self.w.write("}\n")
###############################
# RenderSettings section begin
self.w.write("RenderSettings {\n")
self.w.indent()
res_x = int(self.scene.render.resolution_x * (self.scene.render.resolution_percentage / 100))
res_y = int(self.scene.render.resolution_y * (self.scene.render.resolution_percentage / 100))
self.w.write('Resolution [%d %d]\n' % (res_x, res_y))
self.w.write("SamplesPerPixel [%d]\n" % self.scene.psychopath.spp)
self.w.write("DicingRate [%f]\n" % self.scene.psychopath.dicing_rate)
self.w.write('Seed [%d]\n' % self.fr)
# RenderSettings section end
self.w.unindent()
self.w.write("}\n")
#######################
# Camera section begin
self.w.write("Camera {\n")
self.w.indent()
cam = self.scene.camera
if cam.data.dof_object == None:
dof_distance = cam.data.dof_distance
else:
# TODO: implement DoF object tracking here
dof_distance = 0.0
print("WARNING: DoF object tracking not yet implemented.")
matz = Matrix()
matz[2][2] = -1
for i in range(self.time_samples):
# Check if render is cancelled
if self.render_engine.test_break():
raise ExportCancelled()
if res_x >= res_y:
self.w.write("Fov [%f]\n" % degrees(cam.data.angle))
else:
self.w.write("Fov [%f]\n" % (degrees(cam.data.angle) * res_x / res_y))
self.w.write("FocalDistance [%f]\n" % dof_distance)
self.w.write("ApertureRadius [%f]\n" % (cam.data.psychopath.aperture_radius))
if self.time_samples > 1:
self.set_frame(self.fr, self.shutter_start + (self.shutter_diff*i))
mat = cam.matrix_world.copy()
mat = mat * matz
self.w.write("Transform [%s]\n" % mat2str(mat))
# Camera section end
self.w.unindent()
self.w.write("}\n")
#######################
# World section begin
self.w.write("World {\n")
self.w.indent()
world = self.scene.world
if world != None:
self.w.write("BackgroundShader {\n")
self.w.indent();
self.w.write("Type [Color]\n")
self.w.write("Color [%f %f %f]\n" % (world.horizon_color[0], world.horizon_color[1], world.horizon_color[2]))
self.w.unindent();
self.w.write("}\n")
# Infinite light sources
for ob in self.scene.objects:
if ob.type == 'LAMP' and ob.data.type == 'SUN':
self.export_world_distant_disk_lamp(ob, "")
# World section end
self.w.unindent()
self.w.write("}\n")
#######################
# Export objects and materials
try:
root_assembly = Assembly(self.render_engine, self.scene.objects, self.scene.layers)
for i in range(self.time_samples):
time = self.fr + self.shutter_start + (self.shutter_diff*i)
self.set_frame(self.fr, self.shutter_start + (self.shutter_diff*i))
root_assembly.take_sample(self.render_engine, self.scene, time)
root_assembly.export(self.render_engine, self.w)
except ExportCancelled:
root_assembly.cleanup()
raise
else:
root_assembly.cleanup()
# Scene end
self.w.unindent()
self.w.write("}\n")
def export_world_distant_disk_lamp(self, ob, group_prefix):
name = group_prefix + "__" + escape_name(ob.name)
# Collect data over time
time_dir = []
time_col = []
time_rad = []
for i in range(self.time_samples):
# Check if render is cancelled
if self.render_engine.test_break():
raise ExportCancelled()
self.set_frame(self.fr, self.shutter_start + (self.shutter_diff*i))
time_dir += [tuple(ob.matrix_world.to_3x3() * Vector((0, 0, -1)))]
time_col += [ob.data.color * ob.data.energy]
time_rad += [ob.data.shadow_soft_size]
# Write out sphere light
self.w.write("DistantDiskLight $%s {\n" % name)
self.w.indent()
for direc in time_dir:
self.w.write("Direction [%f %f %f]\n" % (direc[0], direc[1], direc[2]))
for col in time_col:
self.w.write("Color [%f %f %f]\n" % (col[0], col[1], col[2]))
for rad in time_rad:
self.w.write("Radius [%f]\n" % rad)
self.w.unindent()
self.w.write("}\n")
return name