This limits the number of samples per dimension to 2^16, but that should be more than enough for any rendering situation. And this reduces the direction numbers table size by a factor of 4. This commit also takes advantage of the reduced bit space to provide even better Owen scrambling, by utilizing the unused 16 bits for better mixing. |
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bvh_order | ||
color | ||
halton | ||
math3d | ||
oct32norm | ||
sobol | ||
spectral_upsampling | ||
trifloat |