.. |
color
|
Got rid of indexing into Float4 and 3d vector elements.
|
2016-07-30 19:36:54 -07:00 |
light
|
Implemented light tree sampling, for better sampling of many lights.
|
2016-07-31 11:14:33 -07:00 |
light_accel
|
Silence some warnings.
|
2016-07-31 11:19:30 -07:00 |
math
|
Got rid of indexing into Float4 and 3d vector elements.
|
2016-07-30 19:36:54 -07:00 |
parse
|
Got rid of indexing into Float4 and 3d vector elements.
|
2016-07-30 19:36:54 -07:00 |
shading
|
Implemented light tree sampling, for better sampling of many lights.
|
2016-07-31 11:14:33 -07:00 |
surface
|
Fixed some bugs where instances without transforms would crash.
|
2016-07-07 23:32:19 -07:00 |
algorithm.rs
|
Finished implementing motion blur.
|
2016-07-10 19:20:37 -07:00 |
assembly.rs
|
Cleaned up console output.
|
2016-07-31 12:27:06 -07:00 |
bbox.rs
|
Implemented light tree sampling, for better sampling of many lights.
|
2016-07-31 11:14:33 -07:00 |
boundable.rs
|
Assemblies now use BVH accel and actually utilize instances.
|
2016-04-23 13:37:38 -07:00 |
bvh.rs
|
Moved SAH splitting code into its own function.
|
2016-07-30 21:20:01 -07:00 |
camera.rs
|
Cleaned up console output.
|
2016-07-31 12:27:06 -07:00 |
float4.rs
|
Minor tweak to horizontal add and multiply for Float4.
|
2016-07-31 11:49:01 -07:00 |
halton.py
|
Made Halton code a little nicer, and made rustfmt ignore it.
|
2015-12-29 14:35:08 -08:00 |
halton.rs
|
Made Halton code a little nicer, and made rustfmt ignore it.
|
2015-12-29 14:35:08 -08:00 |
hilbert.rs
|
Render buckets in hilbert curve order.
|
2016-07-16 14:53:03 -07:00 |
image.rs
|
PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs.
|
2016-07-10 17:42:28 -07:00 |
lerp.rs
|
Implemented rectangular area lights.
|
2016-06-29 14:30:42 -07:00 |
main.rs
|
Cleaned up console output.
|
2016-07-31 12:27:06 -07:00 |
ray.rs
|
Implemented occlusion rays.
|
2016-06-27 21:01:18 -07:00 |
renderer.rs
|
Cleaned up console output.
|
2016-07-31 12:27:06 -07:00 |
sah.rs
|
Moved SAH splitting code into its own function.
|
2016-07-30 21:20:01 -07:00 |
sampling.rs
|
Silencing a bunch of compiler warnings.
|
2016-06-29 15:23:07 -07:00 |
scene.rs
|
Actually use the background color from the scene file.
|
2016-07-16 13:54:41 -07:00 |
timer.rs
|
Added timer output so you can see how long things take.
|
2016-07-31 12:05:28 -07:00 |
tracer.rs
|
Got rid of indexing into Float4 and 3d vector elements.
|
2016-07-30 19:36:54 -07:00 |
triangle.rs
|
Fixed bug in ray/triangle intersection code.
|
2016-06-30 19:33:44 -07:00 |