psychopath/src
2016-07-31 12:27:06 -07:00
..
color Got rid of indexing into Float4 and 3d vector elements. 2016-07-30 19:36:54 -07:00
light Implemented light tree sampling, for better sampling of many lights. 2016-07-31 11:14:33 -07:00
light_accel Silence some warnings. 2016-07-31 11:19:30 -07:00
math Got rid of indexing into Float4 and 3d vector elements. 2016-07-30 19:36:54 -07:00
parse Got rid of indexing into Float4 and 3d vector elements. 2016-07-30 19:36:54 -07:00
shading Implemented light tree sampling, for better sampling of many lights. 2016-07-31 11:14:33 -07:00
surface Fixed some bugs where instances without transforms would crash. 2016-07-07 23:32:19 -07:00
algorithm.rs Finished implementing motion blur. 2016-07-10 19:20:37 -07:00
assembly.rs Cleaned up console output. 2016-07-31 12:27:06 -07:00
bbox.rs Implemented light tree sampling, for better sampling of many lights. 2016-07-31 11:14:33 -07:00
boundable.rs Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
bvh.rs Moved SAH splitting code into its own function. 2016-07-30 21:20:01 -07:00
camera.rs Cleaned up console output. 2016-07-31 12:27:06 -07:00
float4.rs Minor tweak to horizontal add and multiply for Float4. 2016-07-31 11:49:01 -07:00
halton.py Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
halton.rs Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
hilbert.rs Render buckets in hilbert curve order. 2016-07-16 14:53:03 -07:00
image.rs PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs. 2016-07-10 17:42:28 -07:00
lerp.rs Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
main.rs Cleaned up console output. 2016-07-31 12:27:06 -07:00
ray.rs Implemented occlusion rays. 2016-06-27 21:01:18 -07:00
renderer.rs Cleaned up console output. 2016-07-31 12:27:06 -07:00
sah.rs Moved SAH splitting code into its own function. 2016-07-30 21:20:01 -07:00
sampling.rs Silencing a bunch of compiler warnings. 2016-06-29 15:23:07 -07:00
scene.rs Actually use the background color from the scene file. 2016-07-16 13:54:41 -07:00
timer.rs Added timer output so you can see how long things take. 2016-07-31 12:05:28 -07:00
tracer.rs Got rid of indexing into Float4 and 3d vector elements. 2016-07-30 19:36:54 -07:00
triangle.rs Fixed bug in ray/triangle intersection code. 2016-06-30 19:33:44 -07:00