The previous implementation was fundamentally broken because it was mixing the bits in the wrong direction. This fixes that. The constants have also been updated. I created a (temporary) implementation of slow but full owen scrambling to test against, and these constants appear to give results consistent with that on all the test scenes I rendered on. It is still, of course, possible that my full implementation was flawed, so more validation in the future would be a good idea. |
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| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||