The previous implementation was fundamentally broken because it was mixing the bits in the wrong direction. This fixes that. The constants have also been updated. I created a (temporary) implementation of slow but full owen scrambling to test against, and these constants appear to give results consistent with that on all the test scenes I rendered on. It is still, of course, possible that my full implementation was flawed, so more validation in the future would be a good idea. |
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bvh_order | ||
color | ||
halton | ||
math3d | ||
oct32norm | ||
sobol | ||
spectral_upsampling | ||
trifloat |