psychopath/src
2016-05-28 14:35:37 -07:00
..
math Added AssemblyBuilder and got instancing working (sans testing...). 2016-04-23 20:14:10 -07:00
parse Some minor code formatting cleanup and debug printing. 2016-05-28 14:35:37 -07:00
surface Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
algorithm.rs First steps towards motion blur support. 2016-01-03 21:21:46 -08:00
assembly.rs Some minor code formatting cleanup and debug printing. 2016-05-28 14:35:37 -07:00
bbox.rs Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
boundable.rs Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
bvh.rs Some minor code formatting cleanup and debug printing. 2016-05-28 14:35:37 -07:00
camera.rs Assemblies now use BVH accel and actually utilize instances. 2016-04-23 13:37:38 -07:00
float4.rs Created BBox, an axis-aligned 3d bounding box type. 2015-12-27 00:44:59 -08:00
halton.py Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
halton.rs Made Halton code a little nicer, and made rustfmt ignore it. 2015-12-29 14:35:08 -08:00
image.rs Added command line parsing and PPM image writing. 2015-12-27 00:13:35 -08:00
lerp.rs Implemented basic deformation motion blur for triangles. 2016-01-05 07:44:37 -08:00
main.rs Beginnings of a mesh parser. Also cleaned up some unused imports. 2016-05-25 08:16:05 -07:00
ray.rs Implemented a Camera type. 2016-01-02 20:27:53 -08:00
renderer.rs Fixed incorrect rendering angle. 2016-05-28 13:05:16 -07:00
scene.rs Lazily committing a bunch of stuff. 2016-03-12 00:33:11 -08:00
tracer.rs Split xform stack out into its own type. 2016-05-28 14:15:05 -07:00
triangle.rs Implemented anti-aliasing with permuted halton sequence. 2015-12-29 13:42:40 -08:00