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Nathan Vegdahl a940630a27 Reduced max bvh tree depth.
Reduced from 64 to 42.  This still allows each BVH to hold 4.4
trillion elements, but it guarantees that the accel ray's
traversal bitstack can accommodate at least two nested max-depth
trees.
2017-04-22 12:51:35 -07:00
example_scenes PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs. 2016-07-10 17:42:28 -07:00
mem_arena Added custom aligned allocations to MemArena. 2017-04-13 23:06:56 -07:00
psychoblend Fixed bug in Psychoblend. 2017-04-10 16:35:57 -07:00
src Reduced max bvh tree depth. 2017-04-22 12:51:35 -07:00
.gitignore Updated .gitignore file. 2017-02-23 19:59:22 -08:00
Cargo.lock Fixed some things for building with SIMD support. 2017-04-13 23:28:26 -07:00
Cargo.toml Fixed some things for building with SIMD support. 2017-04-13 23:28:26 -07:00
todo.txt Updated todo. 2017-02-06 16:08:52 -08:00