psychopath/psychoblend/__init__.py
Nathan Vegdahl 69ace90689 Continue WIP update PsychoBlend for Blender 3.x.
It exports and renders successfully... except there are no objects.
Just a blank background.
2022-08-06 21:40:13 -07:00

192 lines
6.5 KiB
Python

bl_info = {
"name": "PsychoBlend",
"version": (0, 1, 0),
"author": "Nathan Vegdahl",
"blender": (3, 1, 0),
"description": "Psychopath renderer integration",
"location": "",
# "wiki_url": "https://github.com/cessen/psychopath/wiki",
# "tracker_url": "https://github.com/cessen/psychopath/issues",
"category": "Render"
}
from . import ui, psy_export, render
import bpy
from bpy.types import (AddonPreferences,
PropertyGroup,
Operator,
)
from bpy.props import (StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
EnumProperty,
PointerProperty,
)
# Custom Scene settings.
class RenderPsychopathSettingsScene(PropertyGroup):
spp: IntProperty(
name="Samples Per Pixel", description="Total number of samples to take per pixel",
min=1, max=65536, default=16
)
bucket_size: IntProperty(
name="Bucket Size", description="The height and width of each render bucket in pixels.",
min=1, max=4096, soft_max=256, default=32
)
dicing_rate: FloatProperty(
name="Dicing Rate", description="The target microgeometry width in pixels",
min=0.0001, max=100.0, soft_min=0.125, soft_max=1.0, default=0.25
)
motion_blur_segments: IntProperty(
name="Motion Segments", description="The number of segments to use in motion blur. Zero means no motion blur. Will be rounded down to the nearest power of two.",
min=0, max=256, default=0
)
shutter_start: FloatProperty(
name="Shutter Open", description="The time during the frame that the shutter opens, for motion blur",
min=-1.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.0
)
shutter_end: FloatProperty(
name="Shutter Close", description="The time during the frame that the shutter closes, for motion blur",
min=-1.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5
)
export_path: StringProperty(
name="Export Path", description="The path to where the .psy files should be exported when rendering. If left blank, /tmp or the equivalent is used.",
subtype='FILE_PATH'
)
# Psychopath material.
class PsychopathLight(bpy.types.PropertyGroup):
color_type: EnumProperty(
name="Color Type", description="",
items=[
('Rec709', 'Rec709', ""),
('Blackbody', 'Blackbody', ""),
('ColorTemperature', 'ColorTemperature', "Same as Blackbody, except with brightness kept more even."),
],
default="Rec709"
)
color_blackbody_temp: FloatProperty(
name="Temperature", description="Blackbody temperature in kelvin",
min=0.0, soft_min=800.0, soft_max=6500.0, default=1200.0
)
# Custom Mesh properties.
class PsychopathMesh(bpy.types.PropertyGroup):
is_subdivision_surface: BoolProperty(
name="Is Subdivision Surface", description="Whether this is a sibdivision surface or just a normal mesh",
default=False
)
# Psychopath material
class PsychopathMaterial(bpy.types.PropertyGroup):
surface_shader_type: EnumProperty(
name="Surface Shader Type", description="",
items=[('Emit', 'Emit', ""), ('Lambert', 'Lambert', ""), ('GGX', 'GGX', "")],
default="Lambert"
)
color_type: EnumProperty(
name="Color Type", description="",
items=[
('Rec709', 'Rec709', ""),
('Blackbody', 'Blackbody', ""),
('ColorTemperature', 'ColorTemperature', "Same as Blackbody, except with brightness kept more even."),
],
default="Rec709"
)
color: FloatVectorProperty(
name="Color", description="",
subtype='COLOR',
min=0.0, soft_min=0.0, soft_max = 1.0,
default=[0.8,0.8,0.8]
)
color_blackbody_temp: FloatProperty(
name="Temperature", description="Blackbody temperature in kelvin",
min=0.0, soft_min=800.0, soft_max=6500.0, default=1200.0
)
roughness: FloatProperty(
name="Roughness", description="",
min=-1.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.1
)
tail_shape: FloatProperty(
name="Tail Shape", description="",
min=0.0, max=8.0, soft_min=1.0, soft_max=3.0, default=2.0
)
fresnel: FloatProperty(
name="Fresnel", description="",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.9
)
# Psychopath world.
class PsychopathWorld(bpy.types.PropertyGroup):
background_color: FloatVectorProperty(
name="Background Color", description="",
subtype='COLOR',
min=0.0, soft_min=0.0, soft_max = 1.0,
default=[0.8,0.8,0.8]
)
# Addon Preferences.
class PsychopathPreferences(AddonPreferences):
bl_idname = __name__
filepath_psychopath: StringProperty(
name="Psychopath Location",
description="Path to renderer executable",
subtype='DIR_PATH',
)
def draw(self, context):
layout = self.layout
layout.prop(self, "filepath_psychopath")
##### REGISTER #####
def register():
bpy.utils.register_class(PsychopathPreferences)
bpy.utils.register_class(RenderPsychopathSettingsScene)
bpy.utils.register_class(PsychopathLight)
bpy.utils.register_class(PsychopathMesh)
bpy.utils.register_class(PsychopathMaterial)
bpy.utils.register_class(PsychopathWorld)
bpy.types.Scene.psychopath = PointerProperty(type=RenderPsychopathSettingsScene)
bpy.types.Light.psychopath = PointerProperty(type=PsychopathLight)
bpy.types.Mesh.psychopath = PointerProperty(type=PsychopathMesh)
bpy.types.Material.psychopath = PointerProperty(type=PsychopathMaterial)
bpy.types.World.psychopath = PointerProperty(type=PsychopathWorld)
render.register()
ui.register()
def unregister():
bpy.utils.unregister_class(PsychopathPreferences)
bpy.utils.unregister_class(RenderPsychopathSettingsScene)
bpy.utils.unregister_class(PsychopathLight)
bpy.utils.unregister_class(PsychopathMesh)
bpy.utils.unregister_class(PsychopathMaterial)
bpy.utils.unregister_class(PsychopathWorld)
del bpy.types.Scene.psychopath
del bpy.types.Light.psychopath
del bpy.types.Mesh.psychopath
del bpy.types.Material.psychopath
del bpy.types.World.psychopath
render.unregister()
ui.unregister()