psychopath/sub_crates/spectral_upsampling/src/meng.rs

369 lines
13 KiB
Rust

// Since this is basicallt translated from C, silence a bunch of
// clippy warnings that stem from the C code.
#![allow(clippy::needless_return)]
#![allow(clippy::useless_let_if_seq)]
#![allow(clippy::cognitive_complexity)]
use std::f32;
use rmath::wide4::Float4;
mod meng_spectra_tables;
pub use self::meng_spectra_tables::{
EQUAL_ENERGY_REFLECTANCE, SPECTRUM_SAMPLE_MAX, SPECTRUM_SAMPLE_MIN,
};
use self::meng_spectra_tables::{
SPECTRUM_DATA_POINTS,
// CMF_X,
// CMF_Y,
// CMF_Z,
// SPECTRUM_MAT_UV_TO_XY,
SPECTRUM_GRID,
SPECTRUM_GRID_HEIGHT,
SPECTRUM_GRID_WIDTH,
// SPECTRUM_MAT_XY_TO_XYSTAR,
// SPECTRUM_MAT_XYSTAR_TO_XY,
SPECTRUM_MAT_XY_TO_UV,
// SPECTRUM_BIN_SIZE,
SPECTRUM_NUM_SAMPLES,
};
/// Evaluate the spectrum for xyz at the given wavelength.
#[inline]
pub fn spectrum_xyz_to_p(lambda: f32, xyz: (f32, f32, f32)) -> f32 {
assert!(lambda >= SPECTRUM_SAMPLE_MIN);
assert!(lambda <= SPECTRUM_SAMPLE_MAX);
let inv_norm = xyz.0 + xyz.1 + xyz.2;
let norm = {
let norm = 1.0 / inv_norm;
if norm < f32::MAX {
norm
} else {
return 0.0;
}
};
let xyy = (xyz.0 * norm, xyz.1 * norm, xyz.1);
// Rotate to align with grid
let uv = spectrum_xy_to_uv((xyy.0, xyy.1));
if uv.0 < 0.0
|| uv.0 >= SPECTRUM_GRID_WIDTH as f32
|| uv.1 < 0.0
|| uv.1 >= SPECTRUM_GRID_HEIGHT as f32
{
return 0.0;
}
let uvi = (uv.0 as i32, uv.1 as i32);
debug_assert!(uvi.0 < SPECTRUM_GRID_WIDTH);
debug_assert!(uvi.1 < SPECTRUM_GRID_HEIGHT);
let cell_idx: i32 = uvi.0 + SPECTRUM_GRID_WIDTH * uvi.1;
debug_assert!(cell_idx >= 0);
let cell = &SPECTRUM_GRID[cell_idx as usize];
let inside: bool = cell.inside;
let idx = &cell.idx;
let num: i32 = cell.num_points;
// If the cell has no points, nothing we can do, so return 0.0
if num == 0 {
return 0.0;
}
// Normalize lambda to spectrum table index range.
let sb: f32 = (lambda - SPECTRUM_SAMPLE_MIN) / (SPECTRUM_SAMPLE_MAX - SPECTRUM_SAMPLE_MIN)
* (SPECTRUM_NUM_SAMPLES as f32 - 1.0);
debug_assert!(sb >= 0.0);
debug_assert!(sb <= SPECTRUM_NUM_SAMPLES as f32);
// Get the spectral values for the vertices of the grid cell.
let mut p = [0.0f32; 6];
let sb0: i32 = sb as i32;
let sb1: i32 = if (sb + 1.0) < SPECTRUM_NUM_SAMPLES as f32 {
sb as i32 + 1
} else {
SPECTRUM_NUM_SAMPLES - 1
};
assert!(sb0 < SPECTRUM_NUM_SAMPLES);
let sbf: f32 = sb as f32 - sb0 as f32;
for i in 0..(num as usize) {
debug_assert!(idx[i] >= 0);
let spectrum = &SPECTRUM_DATA_POINTS[idx[i] as usize].spectrum;
p[i] = spectrum[sb0 as usize] * (1.0 - sbf) + spectrum[sb1 as usize] * sbf;
}
// Linearly interpolated the spectral power of the cell vertices.
let mut interpolated_p: f32 = 0.0;
if inside {
// Fast path for normal inner quads:
let uv2 = (uv.0 - uvi.0 as f32, uv.1 - uvi.1 as f32);
assert!(uv2.0 >= 0.0 && uv2.0 <= 1.0);
assert!(uv2.1 >= 0.0 && uv2.1 <= 1.0);
// The layout of the vertices in the quad is:
// 2 3
// 0 1
interpolated_p = p[0] * (1.0 - uv2.0) * (1.0 - uv2.1)
+ p[2] * (1.0 - uv2.0) * uv2.1
+ p[3] * uv2.0 * uv2.1
+ p[1] * uv2.0 * (1.0 - uv2.1);
} else {
// Need to go through triangulation :(
// We get the indices in such an order that they form a triangle fan around idx[0].
// compute barycentric coordinates of our xy* point for all triangles in the fan:
let ex: f32 = uv.0 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0;
let ey: f32 = uv.1 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1;
let mut e0x: f32 =
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.0 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0;
let mut e0y: f32 =
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.1 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1;
let mut uu: f32 = e0x * ey - ex * e0y;
for i in 0..(num as usize - 1) {
let (e1x, e1y): (f32, f32) = if i as i32 == (num - 2) {
// Close the circle
(
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.0
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0,
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.1
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1,
)
} else {
(
SPECTRUM_DATA_POINTS[idx[i + 2] as usize].uv.0
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0,
SPECTRUM_DATA_POINTS[idx[i + 2] as usize].uv.1
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1,
)
};
let vv: f32 = ex * e1y - e1x * ey;
let area: f32 = e0x * e1y - e1x * e0y;
// Normalise
let u: f32 = uu / area;
let v: f32 = vv / area;
let w: f32 = 1.0 - u - v;
// Outside spectral locus (quantized version at least) or outside grid
if u < 0.0 || v < 0.0 || w < 0.0 {
uu = -vv;
e0x = e1x;
e0y = e1y;
continue;
}
// This seems to be the triangle we've been looking for.
interpolated_p =
p[0] * w + p[i + 1] * v + p[if i as i32 == (num - 2) { 1 } else { i + 2 }] * u;
break;
}
}
// Now we have a spectrum which corresponds to the xy chromaticities of
// the input. need to scale according to the input brightness X+Y+Z now:
return interpolated_p * inv_norm;
}
/// Evaluate the spectrum for xyz at the given wavelengths.
///
/// Works on 4 wavelengths at once via SIMD.
#[inline]
pub fn spectrum_xyz_to_p_4(lambdas: Float4, xyz: (f32, f32, f32)) -> Float4 {
assert!(lambdas.min_element() >= SPECTRUM_SAMPLE_MIN);
assert!(lambdas.max_element() <= SPECTRUM_SAMPLE_MAX);
let inv_norm = xyz.0 + xyz.1 + xyz.2;
let norm = {
let norm = 1.0 / inv_norm;
if norm < f32::MAX {
norm
} else {
return Float4::splat(0.0);
}
};
let xyy = (xyz.0 * norm, xyz.1 * norm, xyz.1);
// Rotate to align with grid
let uv = spectrum_xy_to_uv((xyy.0, xyy.1));
if uv.0 < 0.0
|| uv.0 >= SPECTRUM_GRID_WIDTH as f32
|| uv.1 < 0.0
|| uv.1 >= SPECTRUM_GRID_HEIGHT as f32
{
return Float4::splat(0.0);
}
let uvi = (uv.0 as i32, uv.1 as i32);
debug_assert!(uvi.0 < SPECTRUM_GRID_WIDTH);
debug_assert!(uvi.1 < SPECTRUM_GRID_HEIGHT);
let cell_idx: i32 = uvi.0 + SPECTRUM_GRID_WIDTH * uvi.1;
debug_assert!(cell_idx >= 0);
let cell = &SPECTRUM_GRID[cell_idx as usize];
let inside: bool = cell.inside;
let idx = &cell.idx;
let num: i32 = cell.num_points;
// If the cell has no points, nothing we can do, so return 0.0
if num == 0 {
return Float4::splat(0.0);
}
// Normalize lambda to spectrum table index range.
let sb: Float4 = (lambdas - Float4::splat(SPECTRUM_SAMPLE_MIN))
/ (SPECTRUM_SAMPLE_MAX - SPECTRUM_SAMPLE_MIN)
* (SPECTRUM_NUM_SAMPLES as f32 - 1.0);
debug_assert!(sb.min_element() >= 0.0);
debug_assert!(sb.max_element() <= SPECTRUM_NUM_SAMPLES as f32);
// Get the spectral values for the vertices of the grid cell.
// TODO: use integer SIMD intrinsics to make this part faster.
let mut p = [Float4::splat(0.0); 6];
let sb0: [i32; 4] = [sb[0] as i32, sb[1] as i32, sb[2] as i32, sb[3] as i32];
assert!(sb0[0].max(sb0[1]).max(sb0[2].max(sb0[3])) < SPECTRUM_NUM_SAMPLES);
let sb1: [i32; 4] = [
(sb[0] as i32 + 1).min(SPECTRUM_NUM_SAMPLES - 1),
(sb[1] as i32 + 1).min(SPECTRUM_NUM_SAMPLES - 1),
(sb[2] as i32 + 1).min(SPECTRUM_NUM_SAMPLES - 1),
(sb[3] as i32 + 1).min(SPECTRUM_NUM_SAMPLES - 1),
];
let sbf = sb - Float4::new(sb0[0] as f32, sb0[1] as f32, sb0[2] as f32, sb0[3] as f32);
for i in 0..(num as usize) {
debug_assert!(idx[i] >= 0);
let spectrum = &SPECTRUM_DATA_POINTS[idx[i] as usize].spectrum;
let p0 = Float4::new(
spectrum[sb0[0] as usize],
spectrum[sb0[1] as usize],
spectrum[sb0[2] as usize],
spectrum[sb0[3] as usize],
);
let p1 = Float4::new(
spectrum[sb1[0] as usize],
spectrum[sb1[1] as usize],
spectrum[sb1[2] as usize],
spectrum[sb1[3] as usize],
);
p[i] = p0 * (Float4::splat(1.0) - sbf) + p1 * sbf;
}
// Linearly interpolate the spectral power of the cell vertices.
let mut interpolated_p = Float4::splat(0.0);
if inside {
// Fast path for normal inner quads:
let uv2 = (uv.0 - uvi.0 as f32, uv.1 - uvi.1 as f32);
assert!(uv2.0 >= 0.0 && uv2.0 <= 1.0);
assert!(uv2.1 >= 0.0 && uv2.1 <= 1.0);
// The layout of the vertices in the quad is:
// 2 3
// 0 1
interpolated_p = p[0] * ((1.0 - uv2.0) * (1.0 - uv2.1))
+ p[2] * ((1.0 - uv2.0) * uv2.1)
+ p[3] * (uv2.0 * uv2.1)
+ p[1] * (uv2.0 * (1.0 - uv2.1));
} else {
// Need to go through triangulation :(
// We get the indices in such an order that they form a triangle fan around idx[0].
// compute barycentric coordinates of our xy* point for all triangles in the fan:
let ex: f32 = uv.0 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0;
let ey: f32 = uv.1 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1;
let mut e0x: f32 =
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.0 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0;
let mut e0y: f32 =
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.1 - SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1;
let mut uu: f32 = e0x * ey - ex * e0y;
for i in 0..(num as usize - 1) {
let (e1x, e1y): (f32, f32) = if i as i32 == (num - 2) {
// Close the circle
(
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.0
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0,
SPECTRUM_DATA_POINTS[idx[1] as usize].uv.1
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1,
)
} else {
(
SPECTRUM_DATA_POINTS[idx[i + 2] as usize].uv.0
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.0,
SPECTRUM_DATA_POINTS[idx[i + 2] as usize].uv.1
- SPECTRUM_DATA_POINTS[idx[0] as usize].uv.1,
)
};
let vv: f32 = ex * e1y - e1x * ey;
let area: f32 = e0x * e1y - e1x * e0y;
// Normalise
let u: f32 = uu / area;
let v: f32 = vv / area;
let w: f32 = 1.0 - u - v;
// Outside spectral locus (quantized version at least) or outside grid
if u < 0.0 || v < 0.0 || w < 0.0 {
uu = -vv;
e0x = e1x;
e0y = e1y;
continue;
}
// This seems to be the triangle we've been looking for.
interpolated_p =
p[0] * w + p[i + 1] * v + p[if i as i32 == (num - 2) { 1 } else { i + 2 }] * u;
break;
}
}
// Now we have a spectrum which corresponds to the xy chromaticities of
// the input. need to scale according to the input brightness X+Y+Z now:
return interpolated_p * inv_norm;
}
// apply a 3x2 matrix to a 2D color.
#[inline(always)]
fn spectrum_apply_3x2(matrix: &[f32; 6], src: (f32, f32)) -> (f32, f32) {
(
matrix[0] * src.0 + matrix[1] * src.1 + matrix[2],
matrix[3] * src.0 + matrix[4] * src.1 + matrix[5],
)
}
// Concrete conversion routines.
// #[inline(always)]
// fn spectrum_xy_to_xystar(xy: (f32, f32)) -> (f32, f32) {
// spectrum_apply_3x2(&SPECTRUM_MAT_XY_TO_XYSTAR, xy)
// }
// #[inline(always)]
// fn spectrum_xystar_to_xy(xystar: (f32, f32)) -> (f32, f32) {
// spectrum_apply_3x2(&SPECTRUM_MAT_XYSTAR_TO_XY, xystar)
// }
#[inline(always)]
fn spectrum_xy_to_uv(xy: (f32, f32)) -> (f32, f32) {
spectrum_apply_3x2(&SPECTRUM_MAT_XY_TO_UV, xy)
}
// #[inline(always)]
// fn spectrum_uv_to_xy(uv: (f32, f32)) -> (f32, f32) {
// spectrum_apply_3x2(&SPECTRUM_MAT_UV_TO_XY, uv)
// }
// #[inline]
// pub fn xyz_from_spectrum(spectrum: &[f32]) -> (f32, f32, f32) {
// let mut xyz = (0.0, 0.0, 0.0);
// for i in 0..(SPECTRUM_NUM_SAMPLES as usize) {
// xyz.0 += spectrum[i] * CMF_X[i];
// xyz.1 += spectrum[i] * CMF_Y[i];
// xyz.2 += spectrum[i] * CMF_Z[i];
// }
// xyz.0 *= SPECTRUM_BIN_SIZE;
// xyz.1 *= SPECTRUM_BIN_SIZE;
// xyz.2 *= SPECTRUM_BIN_SIZE;
// return xyz;
// }