This gives better variance than random digit scrambling, at a very tiny runtime cost (so tiny it's lost in the noise of the rest of the rendering process). |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||
This gives better variance than random digit scrambling, at a very tiny runtime cost (so tiny it's lost in the noise of the rest of the rendering process). |
||
|---|---|---|
| .. | ||
| bvh_order | ||
| color | ||
| halton | ||
| math3d | ||
| oct32norm | ||
| sobol | ||
| spectral_upsampling | ||
| trifloat | ||