This gives better variance than random digit scrambling, at a very tiny runtime cost (so tiny it's lost in the noise of the rest of the rendering process). |
||
---|---|---|
.. | ||
bvh_order | ||
color | ||
halton | ||
math3d | ||
oct32norm | ||
sobol | ||
spectral_upsampling | ||
trifloat |
This gives better variance than random digit scrambling, at a very tiny runtime cost (so tiny it's lost in the noise of the rest of the rendering process). |
||
---|---|---|
.. | ||
bvh_order | ||
color | ||
halton | ||
math3d | ||
oct32norm | ||
sobol | ||
spectral_upsampling | ||
trifloat |