psychopath/example_scenes/cube.psy
Nathan Vegdahl 4f564d1474 All parsing is now streaming! But lots left to do.
In particular, parsing error messages are now either terrible or
non-existent.  But it compiles and works for correct inputs!
2020-05-01 16:08:37 +09:00

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Scene $Scene_fr1 {
Output {
Path ["test_renders/cube.png"]
}
RenderSettings {
Resolution [960 540]
SamplesPerPixel [16]
Seed [1]
}
Shaders {
SurfaceShader $Material {
Type [Lambert]
Color [rec709, 0.8 0.8 0.8]
}
}
World {
BackgroundShader {
Type [Color]
Color [rec709, 0.050876 0.050876 0.050876]
}
}
Camera {
Fov [49.134342]
FocalDistance [9.56]
ApertureRadius [0.25]
Transform [0.685881 0.727634 -0.010817 0.0 -0.317370 0.312469 0.895343 0.0 -0.654862 0.610666 -0.445245 0.0 7.481132 -6.507640 5.343665 1.0]
}
Assembly {
Object $__Plane_ {
Instance {
Transform [0.078868 0.0 0.0 0.0 0.0 0.078868 0.0 0.0 0.0 0.0 0.078868 0.00.0 0.0 0.0 1.0]
}
MeshSurface {
SurfaceShaderBind [$Material]
Vertices [-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0]
FaceVertCounts [4]
FaceVertIndices [0 1 3 2]
}
}
Object $__Cube_ {
Instance {
Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0]
}
MeshSurface {
SurfaceShaderBind [$Material]
Vertices [1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 ]
FaceVertCounts [4 4 4 4 4 4 ]
FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
}
}
Object $__Lamp {
Instance {
Transform [0.019856 -0.060763 0.0 0.0 0.015191 0.079422 0.0 0.0 0.0 0.0 1.0 0.0 -0.026851 -0.125233 -4.432303 1.0]
}
SphereLight {
Color [rec709, 50.0 50.0 50.0]
Radius [0.1]
}
}
}
}