psychopath/src/parse
Nathan Vegdahl c2eb421fd8 Actually use seed in renders.
This is important for animations, where you don't want the same
noise pattern every frame.
2016-07-10 17:56:42 -07:00
..
basics.rs Basic mesh parsing. 2016-05-28 01:03:56 -07:00
data_tree.rs Multiple light sources are now handled. 2016-07-10 00:10:49 -07:00
mod.rs Beginnings of parsing sphere lights. 2016-06-23 20:46:57 -07:00
psy_assembly.rs Implemented rectangular area lights. 2016-06-29 14:30:42 -07:00
psy_light.rs More proper use of light sources. 2016-07-01 00:00:38 -07:00
psy_mesh_surface.rs Implemented bucketed rendering. 2016-06-05 01:27:55 -07:00
psy.rs Actually use seed in renders. 2016-07-10 17:56:42 -07:00