239 lines
5.1 KiB
Rust
239 lines
5.1 KiB
Rust
#![allow(dead_code)]
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use std::ops::{Add, Div, Mul, Neg, Sub};
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use crate::wide4::Float4;
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use crate::DotProduct;
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use crate::Vector;
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/// A surface normal in 3D space.
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#[derive(Debug, Copy, Clone)]
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#[repr(transparent)]
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pub struct Normal(pub(crate) Float4);
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impl Normal {
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#[inline(always)]
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pub fn new(x: f32, y: f32, z: f32) -> Self {
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Self(Float4::new(x, y, z, 0.0))
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}
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#[inline(always)]
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pub fn length(self) -> f32 {
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self.length2().sqrt()
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}
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#[inline(always)]
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pub fn length2(self) -> f32 {
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let sqr = self.0 * self.0;
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sqr.a() + sqr.b() + sqr.c()
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}
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#[inline(always)]
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#[must_use]
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pub fn normalized(self) -> Self {
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Self(self.0 / self.length())
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}
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#[inline(always)]
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pub fn into_vector(self) -> Vector {
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Vector(self.0)
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}
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#[inline(always)]
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pub fn x(self) -> f32 {
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self.0.a()
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}
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#[inline(always)]
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pub fn y(self) -> f32 {
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self.0.b()
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}
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#[inline(always)]
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pub fn z(self) -> f32 {
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self.0.c()
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}
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#[inline(always)]
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#[must_use]
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pub fn set_x(self, x: f32) -> Self {
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Self(self.0.set_a(x))
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}
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#[inline(always)]
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#[must_use]
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pub fn set_y(self, y: f32) -> Self {
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Self(self.0.set_b(y))
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}
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#[inline(always)]
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#[must_use]
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pub fn set_z(self, z: f32) -> Self {
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Self(self.0.set_c(z))
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}
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}
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impl Add for Normal {
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type Output = Self;
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#[inline(always)]
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fn add(self, other: Self) -> Self {
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Self(self.0 + other.0)
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}
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}
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impl Sub for Normal {
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type Output = Self;
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#[inline(always)]
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fn sub(self, other: Self) -> Self {
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Self(self.0 - other.0)
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}
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}
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impl Mul<f32> for Normal {
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type Output = Self;
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#[inline(always)]
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fn mul(self, other: f32) -> Self {
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Self(self.0 * other)
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}
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}
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impl Div<f32> for Normal {
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type Output = Self;
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#[inline(always)]
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fn div(self, other: f32) -> Self {
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Self(self.0 / other)
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}
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}
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impl Neg for Normal {
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type Output = Self;
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#[inline(always)]
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fn neg(self) -> Self {
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Self(-self.0)
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}
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}
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impl DotProduct for Normal {
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#[inline(always)]
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fn dot(self, other: Self) -> f32 {
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Float4::dot_3(self.0, other.0)
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}
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#[inline(always)]
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fn dot_fast(self, other: Self) -> f32 {
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Float4::dot_3_fast(self.0, other.0)
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}
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}
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// impl CrossProduct for Normal {
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// #[inline]
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// fn cross(self, other: Normal) -> Normal {
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// Normal {
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// co: self.co.cross(other.co),
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// }
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// }
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// }
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//-------------------------------------------------------------
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// #[cfg(test)]
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// mod tests {
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// use super::super::{CrossProduct, DotProduct, Transform};
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// use super::*;
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// use approx::assert_ulps_eq;
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// #[test]
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// fn add() {
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// let v1 = Normal::new(1.0, 2.0, 3.0);
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// let v2 = Normal::new(1.5, 4.5, 2.5);
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// let v3 = Normal::new(2.5, 6.5, 5.5);
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// assert_eq!(v3, v1 + v2);
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// }
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// #[test]
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// fn sub() {
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// let v1 = Normal::new(1.0, 2.0, 3.0);
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// let v2 = Normal::new(1.5, 4.5, 2.5);
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// let v3 = Normal::new(-0.5, -2.5, 0.5);
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// assert_eq!(v3, v1 - v2);
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// }
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// #[test]
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// fn mul_scalar() {
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// let v1 = Normal::new(1.0, 2.0, 3.0);
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// let v2 = 2.0;
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// let v3 = Normal::new(2.0, 4.0, 6.0);
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// assert_eq!(v3, v1 * v2);
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// }
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// #[test]
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// fn mul_matrix_1() {
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// let n = Normal::new(1.0, 2.5, 4.0);
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// let m = Transform::new_from_values(
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// 1.0, 2.0, 2.0, 1.5, 3.0, 6.0, 7.0, 8.0, 9.0, 2.0, 11.0, 12.0,
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// );
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// let nm = n * m;
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// let nm2 = Normal::new(-4.0625, 1.78125, -0.03125);
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// for i in 0..3 {
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// assert_ulps_eq!(nm.co[i], nm2.co[i], max_ulps = 4);
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// }
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// }
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// #[test]
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// fn div() {
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// let v1 = Normal::new(1.0, 2.0, 3.0);
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// let v2 = 2.0;
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// let v3 = Normal::new(0.5, 1.0, 1.5);
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// assert_eq!(v3, v1 / v2);
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// }
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// #[test]
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// fn length() {
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// let n = Normal::new(1.0, 2.0, 3.0);
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// assert!((n.length() - 3.7416573867739413).abs() < 0.000001);
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// }
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// #[test]
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// fn length2() {
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// let n = Normal::new(1.0, 2.0, 3.0);
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// assert_eq!(n.length2(), 14.0);
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// }
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// #[test]
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// fn normalized() {
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// let n1 = Normal::new(1.0, 2.0, 3.0);
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// let n2 = Normal::new(0.2672612419124244, 0.5345224838248488, 0.8017837257372732);
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// let n3 = n1.normalized();
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// assert!((n3.x() - n2.x()).abs() < 0.000001);
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// assert!((n3.y() - n2.y()).abs() < 0.000001);
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// assert!((n3.z() - n2.z()).abs() < 0.000001);
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// }
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// #[test]
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// fn dot_test() {
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// let v1 = Normal::new(1.0, 2.0, 3.0);
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// let v2 = Normal::new(1.5, 4.5, 2.5);
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// let v3 = 18.0f32;
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// assert_eq!(v3, v1.dot(v2));
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// }
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// #[test]
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// fn cross_test() {
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// let v1 = Normal::new(1.0, 0.0, 0.0);
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// let v2 = Normal::new(0.0, 1.0, 0.0);
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// let v3 = Normal::new(0.0, 0.0, 1.0);
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// assert_eq!(v3, v1.cross(v2));
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// }
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// }
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