.. |
math
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Added AssemblyBuilder and got instancing working (sans testing...).
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2016-04-23 20:14:10 -07:00 |
parse
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Some minor code formatting cleanup and debug printing.
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2016-05-28 14:35:37 -07:00 |
surface
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
algorithm.rs
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First steps towards motion blur support.
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2016-01-03 21:21:46 -08:00 |
assembly.rs
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Some minor code formatting cleanup and debug printing.
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2016-05-28 14:35:37 -07:00 |
bbox.rs
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
boundable.rs
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
bvh.rs
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Some minor code formatting cleanup and debug printing.
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2016-05-28 14:35:37 -07:00 |
camera.rs
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
float4.rs
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Created BBox, an axis-aligned 3d bounding box type.
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2015-12-27 00:44:59 -08:00 |
halton.py
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
halton.rs
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
image.rs
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Added command line parsing and PPM image writing.
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2015-12-27 00:13:35 -08:00 |
lerp.rs
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Implemented basic deformation motion blur for triangles.
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2016-01-05 07:44:37 -08:00 |
main.rs
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Beginnings of a mesh parser. Also cleaned up some unused imports.
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2016-05-25 08:16:05 -07:00 |
ray.rs
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Fixed bug in ray intersection code.
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2016-06-02 22:36:02 -07:00 |
renderer.rs
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Fixed incorrect rendering angle.
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2016-05-28 13:05:16 -07:00 |
scene.rs
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Lazily committing a bunch of stuff.
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2016-03-12 00:33:11 -08:00 |
tracer.rs
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Fixed bug in ray intersection code.
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2016-06-02 22:36:02 -07:00 |
triangle.rs
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Implemented anti-aliasing with permuted halton sequence.
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2015-12-29 13:42:40 -08:00 |