250 lines
8.3 KiB
Rust
250 lines
8.3 KiB
Rust
#![allow(dead_code)]
|
|
|
|
use mem_arena::MemArena;
|
|
|
|
use algorithm::{partition, merge_slices_append};
|
|
use bbox::BBox;
|
|
use boundable::Boundable;
|
|
use lerp::lerp_slice;
|
|
use math::log2_64;
|
|
use ray::AccelRay;
|
|
|
|
use super::objects_split::{sah_split, median_split};
|
|
|
|
|
|
const BVH_MAX_DEPTH: usize = 64;
|
|
|
|
#[derive(Copy, Clone, Debug)]
|
|
pub struct BVH<'a> {
|
|
nodes: &'a [BVHNode],
|
|
bounds: &'a [BBox],
|
|
depth: usize,
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug)]
|
|
enum BVHNode {
|
|
Internal {
|
|
bounds_range: (usize, usize),
|
|
second_child_index: usize,
|
|
split_axis: u8,
|
|
},
|
|
|
|
Leaf {
|
|
bounds_range: (usize, usize),
|
|
object_range: (usize, usize),
|
|
},
|
|
}
|
|
|
|
impl<'a> BVH<'a> {
|
|
pub fn from_objects<'b, T, F>(arena: &'a MemArena,
|
|
objects: &mut [T],
|
|
objects_per_leaf: usize,
|
|
bounder: F)
|
|
-> BVH<'a>
|
|
where F: 'b + Fn(&T) -> &'b [BBox]
|
|
{
|
|
let mut builder = BVHBuilder::new();
|
|
|
|
builder.recursive_build(0, 0, objects_per_leaf, objects, &bounder);
|
|
|
|
BVH {
|
|
nodes: arena.copy_slice(&builder.nodes),
|
|
bounds: arena.copy_slice(&builder.bounds),
|
|
depth: builder.depth,
|
|
}
|
|
}
|
|
|
|
pub fn tree_depth(&self) -> usize {
|
|
self.depth
|
|
}
|
|
|
|
pub fn traverse<T, F>(&self, rays: &mut [AccelRay], objects: &[T], mut obj_ray_test: F)
|
|
where F: FnMut(&T, &mut [AccelRay])
|
|
{
|
|
if self.nodes.len() == 0 {
|
|
return;
|
|
}
|
|
|
|
// +2 of max depth for root and last child
|
|
let mut i_stack = [0; BVH_MAX_DEPTH + 2];
|
|
let mut ray_i_stack = [rays.len(); BVH_MAX_DEPTH + 2];
|
|
let mut stack_ptr = 1;
|
|
|
|
while stack_ptr > 0 {
|
|
match self.nodes[i_stack[stack_ptr]] {
|
|
BVHNode::Internal { bounds_range: br, second_child_index, split_axis } => {
|
|
let part = partition(&mut rays[..ray_i_stack[stack_ptr]], |r| {
|
|
(!r.is_done()) &&
|
|
lerp_slice(&self.bounds[br.0..br.1], r.time).intersect_accel_ray(r)
|
|
});
|
|
if part > 0 {
|
|
i_stack[stack_ptr] += 1;
|
|
i_stack[stack_ptr + 1] = second_child_index;
|
|
ray_i_stack[stack_ptr] = part;
|
|
ray_i_stack[stack_ptr + 1] = part;
|
|
if rays[0].dir_inv.get_n(split_axis as usize).is_sign_positive() {
|
|
i_stack.swap(stack_ptr, stack_ptr + 1);
|
|
}
|
|
stack_ptr += 1;
|
|
} else {
|
|
stack_ptr -= 1;
|
|
}
|
|
}
|
|
|
|
BVHNode::Leaf { bounds_range: br, object_range } => {
|
|
let part = partition(&mut rays[..ray_i_stack[stack_ptr]], |r| {
|
|
(!r.is_done()) &&
|
|
lerp_slice(&self.bounds[br.0..br.1], r.time).intersect_accel_ray(r)
|
|
});
|
|
if part > 0 {
|
|
for obj in &objects[object_range.0..object_range.1] {
|
|
obj_ray_test(obj, &mut rays[..part]);
|
|
}
|
|
}
|
|
|
|
stack_ptr -= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> Boundable for BVH<'a> {
|
|
fn bounds<'b>(&'b self) -> &'b [BBox] {
|
|
match self.nodes[0] {
|
|
BVHNode::Internal { bounds_range, .. } => &self.bounds[bounds_range.0..bounds_range.1],
|
|
|
|
BVHNode::Leaf { bounds_range, .. } => &self.bounds[bounds_range.0..bounds_range.1],
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#[derive(Debug)]
|
|
struct BVHBuilder {
|
|
nodes: Vec<BVHNode>,
|
|
bounds: Vec<BBox>,
|
|
depth: usize,
|
|
bounds_cache: Vec<BBox>,
|
|
}
|
|
|
|
impl BVHBuilder {
|
|
fn new() -> BVHBuilder {
|
|
BVHBuilder {
|
|
nodes: Vec::new(),
|
|
bounds: Vec::new(),
|
|
depth: 0,
|
|
bounds_cache: Vec::new(),
|
|
}
|
|
}
|
|
|
|
fn acc_bounds<'a, T, F>(&mut self, objects: &mut [T], bounder: &F)
|
|
where F: 'a + Fn(&T) -> &'a [BBox]
|
|
{
|
|
// TODO: do all of this without the temporary cache
|
|
let max_len = objects.iter().map(|obj| bounder(obj).len()).max().unwrap();
|
|
|
|
self.bounds_cache.clear();
|
|
self.bounds_cache.resize(max_len, BBox::new());
|
|
|
|
for obj in objects.iter() {
|
|
let bounds = bounder(obj);
|
|
debug_assert!(bounds.len() > 0);
|
|
if bounds.len() == max_len {
|
|
for i in 0..bounds.len() {
|
|
self.bounds_cache[i] |= bounds[i];
|
|
}
|
|
} else {
|
|
let s = (max_len - 1) as f32;
|
|
for (i, bbc) in self.bounds_cache.iter_mut().enumerate() {
|
|
*bbc |= lerp_slice(bounds, i as f32 / s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn recursive_build<'a, T, F>(&mut self,
|
|
offset: usize,
|
|
depth: usize,
|
|
objects_per_leaf: usize,
|
|
objects: &mut [T],
|
|
bounder: &F)
|
|
-> (usize, (usize, usize))
|
|
where F: 'a + Fn(&T) -> &'a [BBox]
|
|
{
|
|
let me = self.nodes.len();
|
|
|
|
if objects.len() == 0 {
|
|
return (0, (0, 0));
|
|
} else if objects.len() <= objects_per_leaf {
|
|
// Leaf node
|
|
self.acc_bounds(objects, bounder);
|
|
let bi = self.bounds.len();
|
|
for b in self.bounds_cache.iter() {
|
|
self.bounds.push(*b);
|
|
}
|
|
self.nodes.push(BVHNode::Leaf {
|
|
bounds_range: (bi, self.bounds.len()),
|
|
object_range: (offset, offset + objects.len()),
|
|
});
|
|
|
|
if self.depth < depth {
|
|
self.depth = depth;
|
|
}
|
|
|
|
return (me, (bi, self.bounds.len()));
|
|
} else {
|
|
// Not a leaf node
|
|
self.nodes.push(BVHNode::Internal {
|
|
bounds_range: (0, 0),
|
|
second_child_index: 0,
|
|
split_axis: 0,
|
|
});
|
|
|
|
// Partition objects.
|
|
// If we're too near the max depth, we do balanced building to
|
|
// avoid exceeding max depth.
|
|
// Otherwise we do SAH splitting to build better trees.
|
|
let (split_index, split_axis) = if (log2_64(objects.len() as u64) as usize) <
|
|
(BVH_MAX_DEPTH - depth) {
|
|
// SAH splitting, when we have room to play
|
|
sah_split(objects, &bounder)
|
|
} else {
|
|
// Balanced splitting, when we don't have room to play
|
|
median_split(objects, &bounder)
|
|
};
|
|
|
|
// Create child nodes
|
|
let (_, c1_bounds) = self.recursive_build(offset,
|
|
depth + 1,
|
|
objects_per_leaf,
|
|
&mut objects[..split_index],
|
|
bounder);
|
|
let (c2_index, c2_bounds) = self.recursive_build(offset + split_index,
|
|
depth + 1,
|
|
objects_per_leaf,
|
|
&mut objects[split_index..],
|
|
bounder);
|
|
|
|
// Determine bounds
|
|
// TODO: do merging without the temporary vec.
|
|
let bi = self.bounds.len();
|
|
let mut merged = Vec::new();
|
|
merge_slices_append(&self.bounds[c1_bounds.0..c1_bounds.1],
|
|
&self.bounds[c2_bounds.0..c2_bounds.1],
|
|
&mut merged,
|
|
|b1, b2| *b1 | *b2);
|
|
self.bounds.extend(merged.drain(0..));
|
|
|
|
// Set node
|
|
self.nodes[me] = BVHNode::Internal {
|
|
bounds_range: (bi, self.bounds.len()),
|
|
second_child_index: c2_index,
|
|
split_axis: split_axis as u8,
|
|
};
|
|
|
|
return (me, (bi, self.bounds.len()));
|
|
}
|
|
}
|
|
}
|