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math
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Now using Camera to generate rays in test scene.
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2016-01-02 21:23:17 -08:00 |
parse
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Started creating an interface for surfaces.
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2016-01-03 00:09:23 -08:00 |
surface
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Adjusted the API of the BVH builder.
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2016-01-06 23:47:32 -08:00 |
algorithm.rs
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First steps towards motion blur support.
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2016-01-03 21:21:46 -08:00 |
bbox.rs
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Forgot robustness adjustment in BBox/ray intersection code.
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2015-12-29 17:01:05 -08:00 |
bvh.rs
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Adjusted the API of the BVH builder.
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2016-01-06 23:47:32 -08:00 |
camera.rs
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Implemented a Camera type.
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2016-01-02 20:27:53 -08:00 |
datatree.rs
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Beginning work on DataTree and associated parsing.
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2016-03-06 12:27:33 -08:00 |
float4.rs
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Created BBox, an axis-aligned 3d bounding box type.
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2015-12-27 00:44:59 -08:00 |
halton.py
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
halton.rs
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
image.rs
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Added command line parsing and PPM image writing.
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2015-12-27 00:13:35 -08:00 |
lerp.rs
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Implemented basic deformation motion blur for triangles.
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2016-01-05 07:44:37 -08:00 |
main.rs
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Beginning work on DataTree and associated parsing.
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2016-03-06 12:27:33 -08:00 |
ray.rs
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Implemented a Camera type.
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2016-01-02 20:27:53 -08:00 |
renderer.rs
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Started creating an interface for surfaces.
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2016-01-03 00:09:23 -08:00 |
triangle.rs
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Implemented anti-aliasing with permuted halton sequence.
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2015-12-29 13:42:40 -08:00 |