psychopath/src
2022-08-04 11:52:49 -07:00
..
accel Remove stats that we can't reasonably collect anymore. 2022-08-01 22:57:13 -07:00
light Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
parse Switch to colorbox and jakob upsampling for color handling. 2022-08-02 00:18:12 -07:00
sampling Use faster routines where precision isn't needed. 2022-07-16 01:09:33 -07:00
scene Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
shading Use faster routines where precision isn't needed. 2022-07-16 01:09:33 -07:00
surface Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
algorithm.rs Added benchmarks to rrand sub-crate. 2022-08-04 11:52:49 -07:00
bbox.rs Update psychopath code to work with RMath changes. 2022-07-17 17:24:58 -07:00
bbox4.rs Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
boundable.rs First step transitioning to Rust 2018. 2018-12-16 12:02:20 -08:00
camera.rs Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
color.rs Switch to colorbox and jakob upsampling for color handling. 2022-08-02 00:18:12 -07:00
fp_utils.rs Fix deprecation warnings from rustc. 2019-11-23 10:21:16 +09:00
image.rs Switch to colorbox and jakob upsampling for color handling. 2022-08-02 00:18:12 -07:00
lerp.rs Simpler way to implement screen-space blue-noise sampling. 2022-07-20 18:54:38 -07:00
main.rs Wrap sampling logic/tracking in a struct. 2022-08-04 11:11:25 -07:00
math.rs Update psychopath code to work with RMath changes. 2022-07-17 17:24:58 -07:00
mis.rs Make MIS routines handle infinite importance better. 2017-10-25 07:11:24 -07:00
ray.rs Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00
renderer.rs Added benchmarks to rrand sub-crate. 2022-08-04 11:52:49 -07:00
scramble.rs Minor tweaks to Owen scrambling functions. 2022-07-25 15:43:07 -07:00
space_fill.rs Made the hilbert spiral order a little more pleasant. 2022-08-03 10:55:51 -07:00
timer.rs Improve module path usage and remove extern crate declarations where possible. 2018-12-16 13:02:49 -08:00
tracer.rs Finished getting rid of the LightPath struct. 2022-08-02 18:55:25 -07:00
transform_stack.rs Do depth-first instead of breadth-first ray tracing. 2022-08-01 15:26:38 -07:00