psychopath/src/parse/psy.rs
Nathan Vegdahl e96798ab6b Lazily committing a bunch of stuff.
Includes:
- More scene parsing code.  Making good progress!
- Making the rendering code actually use the Scene and Assembly
  types.
- Bare beginnings of a Tracer type.
2016-03-12 00:33:11 -08:00

336 lines
11 KiB
Rust

#![allow(dead_code)]
use std::result::Result;
use nom;
use nom::IResult;
use super::DataTree;
use super::basics::{ws_u32, ws_f32};
use super::psy_assembly::parse_assembly;
use math::Matrix4x4;
use camera::Camera;
use renderer::Renderer;
use scene::Scene;
/// Takes in a DataTree representing a Scene node and returns
/// a renderer.
pub fn parse_frame(tree: &DataTree) -> Result<Renderer, ()> {
// Verify we have the right number of each section
if tree.count_children_with_type_name("Output") != 1 {
return Err(());
}
if tree.count_children_with_type_name("RenderSettings") != 1 {
return Err(());
}
if tree.count_children_with_type_name("Camera") != 1 {
return Err(());
}
if tree.count_children_with_type_name("World") != 1 {
return Err(());
}
if tree.count_children_with_type_name("Assembly") != 1 {
return Err(());
}
// Parse output info
let output_info = try!(parse_output_info(tree.get_first_child_with_type_name("Output")
.unwrap()));
// Parse render settings
let render_settings = try!(parse_render_settings(tree.get_first_child_with_type_name("Rende\
rSett\
ings")
.unwrap()));
// Parse camera
let camera = try!(parse_camera(tree.get_first_child_with_type_name("Camera").unwrap()));
// Parse world
let world = try!(parse_world(tree.get_first_child_with_type_name("World").unwrap()));
// Parse root scene assembly
let assembly = try!(parse_assembly(tree.get_first_child_with_type_name("Assembly").unwrap()));
// Put scene together
let scene_name = if let &DataTree::Internal{ident, ..} = tree {
if let Some(name) = ident {
Some(name.to_string())
} else {
None
}
} else {
None
};
let scene = Scene {
name: scene_name,
background_color: world,
camera: camera,
root: assembly,
};
// // Put renderer together
// let renderer = Renderer {
// output_file: output_info.0.clone(),
// resolution: (render_settings.0.0 as usize, render_settings.0.1 as usize),
// spp: render_settings.1,
// scene: scene,
// }
//
// return Ok(renderer);
return Err(());
}
fn parse_output_info(tree: &DataTree) -> Result<(String), ()> {
if let &DataTree::Internal{ref children, ..} = tree {
let mut found_path = false;
let mut path = String::new();
for child in children {
match child {
&DataTree::Leaf { type_name, contents } if type_name == "Path" => {
// TODO: proper string escaping and quotes stripping
found_path = true;
path = contents.to_string();
}
_ => {}
}
}
if found_path {
return Ok((path));
} else {
return Err(());
}
} else {
return Err(());
};
}
fn parse_render_settings(tree: &DataTree) -> Result<((u32, u32), u32, u32), ()> {
if let &DataTree::Internal{ref children, ..} = tree {
let mut found_res = false;
let mut found_spp = false;
let mut res = (0, 0);
let mut spp = 0;
let mut seed = 0;
for child in children {
match child {
// Resolution
&DataTree::Leaf { type_name, contents } if type_name == "Resolution" => {
if let IResult::Done(_, (w, h)) = closure!(terminated!(tuple!(ws_u32, ws_u32),
nom::eof))(contents.as_bytes()) {
found_res = true;
res = (w, h);
} else {
// Found Resolution, but its contents is not in the right format
return Err(());
}
}
// SamplesPerPixel
&DataTree::Leaf { type_name, contents } if type_name == "SamplesPerPixel" => {
if let IResult::Done(_, n) = ws_u32(contents.as_bytes()) {
found_spp = true;
spp = n;
} else {
// Found SamplesPerPixel, but its contents is not in the right format
return Err(());
}
}
// Seed
&DataTree::Leaf { type_name, contents } if type_name == "Seed" => {
if let IResult::Done(_, n) = ws_u32(contents.as_bytes()) {
seed = n;
} else {
// Found Seed, but its contents is not in the right format
return Err(());
}
}
_ => {}
}
}
if found_res && found_spp {
return Ok((res, spp, seed));
} else {
return Err(());
}
} else {
return Err(());
};
}
fn parse_camera(tree: &DataTree) -> Result<Camera, ()> {
if let &DataTree::Internal{ref children, ..} = tree {
let mut mats = Vec::new();
let mut fovs = Vec::new();
let mut focus_distances = Vec::new();
let mut aperture_radii = Vec::new();
// Parse
for child in children.iter() {
match child {
// Fov
&DataTree::Leaf { type_name, contents } if type_name == "Fov" => {
if let IResult::Done(_, fov) = ws_f32(contents.as_bytes()) {
fovs.push(fov * (3.1415926536 / 180.0));
} else {
// Found Fov, but its contents is not in the right format
return Err(());
}
}
// FocalDistance
&DataTree::Leaf { type_name, contents } if type_name == "FocalDistance" => {
if let IResult::Done(_, fd) = ws_f32(contents.as_bytes()) {
focus_distances.push(fd);
} else {
// Found FocalDistance, but its contents is not in the right format
return Err(());
}
}
// ApertureRadius
&DataTree::Leaf { type_name, contents } if type_name == "ApertureRadius" => {
if let IResult::Done(_, ar) = ws_f32(contents.as_bytes()) {
aperture_radii.push(ar);
} else {
// Found ApertureRadius, but its contents is not in the right format
return Err(());
}
}
// Transform
&DataTree::Leaf { type_name, contents } if type_name == "Transform" => {
if let Ok(mat) = parse_matrix(contents) {
mats.push(mat);
} else {
// Found Transform, but its contents is not in the right format
return Err(());
}
}
_ => {}
}
}
return Ok(Camera::new(mats, fovs, aperture_radii, focus_distances));
} else {
return Err(());
}
}
fn parse_world(tree: &DataTree) -> Result<(f32, f32, f32), ()> {
if tree.is_internal() {
let mut found_background_color = false;
let mut background_color = (0.0, 0.0, 0.0);
// Parse background shader
let bgs = {
if tree.count_children_with_type_name("BackgroundShader") != 1 {
return Err(());
}
tree.get_first_child_with_type_name("BackgroundShader").unwrap()
};
let bgs_type = {
if bgs.count_children_with_type_name("Type") != 1 {
return Err(());
}
if let &DataTree::Leaf{contents, ..} = tree.get_first_child_with_type_name("Type")
.unwrap() {
contents.trim()
} else {
return Err(());
}
};
match bgs_type {
"Color" => {
if let Some(&DataTree::Leaf{contents, ..}) =
bgs.get_first_child_with_type_name("Color") {
if let IResult::Done(_, color) = closure!(tuple!(ws_f32,
ws_f32,
ws_f32))(contents.trim()
.as_bytes()) {
found_background_color = true;
background_color = color;
} else {
return Err(());
}
} else {
return Err(());
}
}
_ => return Err(()),
}
return Ok(background_color);
} else {
return Err(());
}
}
fn parse_matrix(contents: &str) -> Result<Matrix4x4, ()> {
if let IResult::Done(_, ns) = closure!(terminated!(tuple!(ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32,
ws_f32),
nom::eof))(contents.as_bytes()) {
return Ok(Matrix4x4::new_from_values(ns.0,
ns.1,
ns.2,
ns.3,
ns.4,
ns.5,
ns.6,
ns.7,
ns.8,
ns.9,
ns.10,
ns.11,
ns.12,
ns.13,
ns.14,
ns.15));
} else {
return Err(());
}
}