Includes: - More scene parsing code. Making good progress! - Making the rendering code actually use the Scene and Assembly types. - Bare beginnings of a Tracer type.
19 lines
313 B
Rust
19 lines
313 B
Rust
#![allow(dead_code)]
|
|
|
|
use std::result::Result;
|
|
|
|
use nom;
|
|
use nom::IResult;
|
|
|
|
use super::DataTree;
|
|
use super::basics::{ws_u32, ws_f32};
|
|
|
|
use math::Matrix4x4;
|
|
use camera::Camera;
|
|
use renderer::Renderer;
|
|
use assembly::Assembly;
|
|
|
|
pub fn parse_assembly(tree: &DataTree) -> Result<Assembly, ()> {
|
|
unimplemented!()
|
|
}
|