psychopath/src/renderer.rs
Nathan Vegdahl e96798ab6b Lazily committing a bunch of stuff.
Includes:
- More scene parsing code.  Making good progress!
- Making the rendering code actually use the Scene and Assembly
  types.
- Bare beginnings of a Tracer type.
2016-03-12 00:33:11 -08:00

120 lines
3.6 KiB
Rust

#![allow(dead_code)]
use std::path::Path;
use camera::Camera;
use halton;
use math::fast_logit;
use image::Image;
use surface;
use surface::Surface;
use scene::Scene;
#[derive(Debug)]
pub struct Renderer {
pub output_file: String,
pub resolution: (usize, usize),
pub spp: usize,
pub scene: Scene,
}
impl Renderer {
pub fn render(&self) {
let mut rays = Vec::new();
let mut isects = Vec::new();
let mut img = Image::new(self.resolution.0, self.resolution.1);
// Render image of ray-traced triangle
let cmpx = 1.0 / self.resolution.0 as f32;
let cmpy = 1.0 / self.resolution.1 as f32;
for y in 0..img.height() {
for x in 0..img.width() {
let offset = hash_u32(((x as u32) << 16) ^ (y as u32), 0);
// Generate rays
rays.clear();
isects.clear();
for si in 0..self.spp {
let mut ray = {
let filter_x = fast_logit(halton::sample(3, offset + si as u32), 1.5);
let filter_y = fast_logit(halton::sample(4, offset + si as u32), 1.5);
self.scene.camera.generate_ray((x as f32 + filter_x) * cmpx - 0.5,
(y as f32 + filter_y) * cmpy - 0.5,
halton::sample(0, offset + si as u32),
halton::sample(1, offset + si as u32),
halton::sample(2, offset + si as u32))
};
ray.id = si as u32;
rays.push(ray);
isects.push(surface::SurfaceIntersection::Miss);
}
// Test rays against scene
self.scene.root.intersect_rays(&mut rays, &mut isects);
// Calculate color based on ray hits
let mut r = 0.0;
let mut g = 0.0;
let mut b = 0.0;
for isect in isects.iter() {
if let &surface::SurfaceIntersection::Hit{
t: _,
pos: _,
nor: _,
space: _,
uv,
} = isect {
r += uv.0;
g += uv.1;
b += (1.0 - uv.0 - uv.1).max(0.0);
} else {
r += 0.02;
g += 0.02;
b += 0.02;
}
}
r = 255.0 * srgb_gamma(r / self.spp as f32);
g = 255.0 * srgb_gamma(g / self.spp as f32);
b = 255.0 * srgb_gamma(b / self.spp as f32);
// Set pixel color
img.set(x, y, (r as u8, g as u8, b as u8));
}
}
// Write rendered image to disk
let _ = img.write_binary_ppm(Path::new(&self.output_file));
}
}
fn hash_u32(n: u32, seed: u32) -> u32 {
let mut hash = n;
for _ in 0..3 {
hash = hash.wrapping_mul(1936502639);
hash ^= hash.wrapping_shr(16);
hash = hash.wrapping_add(seed);
}
return hash;
}
fn srgb_gamma(n: f32) -> f32 {
if n < 0.0031308 {
n * 12.92
} else {
(1.055 * n.powf(1.0 / 2.4)) - 0.055
}
}
fn srgb_inv_gamma(n: f32) -> f32 {
if n < 0.04045 {
n / 12.92
} else {
((n + 0.055) / 1.055).powf(2.4)
}
}