Updated example scenes to work again.

I had forgotten to update them when I changed how color input
worked.
This commit is contained in:
Nathan Vegdahl 2019-10-30 15:09:21 +09:00
parent c753890bb0
commit 1aeb3ed7ff
2 changed files with 8 additions and 8 deletions

View File

@ -16,24 +16,24 @@ Scene $Scene_fr1 {
World { World {
BackgroundShader { BackgroundShader {
Type [Color] Type [Color]
Color [0.000000 0.000000 0.000000] Color [rec709, 0.000000 0.000000 0.000000]
} }
} }
Assembly { Assembly {
SurfaceShader $Green { SurfaceShader $Green {
Type [Lambert] Type [Lambert]
Color [0.117000 0.412500 0.115000] Color [rec709, 0.117000 0.412500 0.115000]
} }
SurfaceShader $Red { SurfaceShader $Red {
Type [Lambert] Type [Lambert]
Color [0.611000 0.055500 0.062000] Color [rec709, 0.611000 0.055500 0.062000]
} }
SurfaceShader $White { SurfaceShader $White {
Type [Lambert] Type [Lambert]
Color [0.729500 0.735500 0.729000] Color [rec709, 0.729500 0.735500 0.729000]
} }
RectangleLight $__Area { RectangleLight $__Area {
Color [84.300003 53.800003 18.500000] Color [rec709, 84.300003 53.800003 18.500000]
Dimensions [1.350000 1.100000] Dimensions [1.350000 1.100000]
} }
Instance { Instance {

View File

@ -16,13 +16,13 @@ Scene $Scene_fr1 {
World { World {
BackgroundShader { BackgroundShader {
Type [Color] Type [Color]
Color [0.050876 0.050876 0.050876] Color [rec709, 0.050876 0.050876 0.050876]
} }
} }
Assembly { Assembly {
SurfaceShader $Material { SurfaceShader $Material {
Type [Lambert] Type [Lambert]
Color [0.800000 0.800000 0.800000] Color [rec709, 0.800000 0.800000 0.800000]
} }
MeshSurface $__Plane_ { MeshSurface $__Plane_ {
Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000] Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
@ -44,7 +44,7 @@ Scene $Scene_fr1 {
Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000] Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000]
} }
SphereLight $__Lamp { SphereLight $__Lamp {
Color [50.000000 50.000000 50.000000] Color [rec709, 50.000000 50.000000 50.000000]
Radius [0.100000] Radius [0.100000]
} }
Instance { Instance {