Updated example scenes to work again.

I had forgotten to update them when I changed how color input
worked.
This commit is contained in:
Nathan Vegdahl 2019-10-30 15:09:21 +09:00
parent c753890bb0
commit 1aeb3ed7ff
2 changed files with 8 additions and 8 deletions

View File

@ -16,24 +16,24 @@ Scene $Scene_fr1 {
World {
BackgroundShader {
Type [Color]
Color [0.000000 0.000000 0.000000]
Color [rec709, 0.000000 0.000000 0.000000]
}
}
Assembly {
SurfaceShader $Green {
Type [Lambert]
Color [0.117000 0.412500 0.115000]
Color [rec709, 0.117000 0.412500 0.115000]
}
SurfaceShader $Red {
Type [Lambert]
Color [0.611000 0.055500 0.062000]
Color [rec709, 0.611000 0.055500 0.062000]
}
SurfaceShader $White {
Type [Lambert]
Color [0.729500 0.735500 0.729000]
Color [rec709, 0.729500 0.735500 0.729000]
}
RectangleLight $__Area {
Color [84.300003 53.800003 18.500000]
Color [rec709, 84.300003 53.800003 18.500000]
Dimensions [1.350000 1.100000]
}
Instance {

View File

@ -16,13 +16,13 @@ Scene $Scene_fr1 {
World {
BackgroundShader {
Type [Color]
Color [0.050876 0.050876 0.050876]
Color [rec709, 0.050876 0.050876 0.050876]
}
}
Assembly {
SurfaceShader $Material {
Type [Lambert]
Color [0.800000 0.800000 0.800000]
Color [rec709, 0.800000 0.800000 0.800000]
}
MeshSurface $__Plane_ {
Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
@ -44,7 +44,7 @@ Scene $Scene_fr1 {
Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000]
}
SphereLight $__Lamp {
Color [50.000000 50.000000 50.000000]
Color [rec709, 50.000000 50.000000 50.000000]
Radius [0.100000]
}
Instance {