Updated example scenes to work again.
I had forgotten to update them when I changed how color input worked.
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@ -16,24 +16,24 @@ Scene $Scene_fr1 {
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World {
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BackgroundShader {
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Type [Color]
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Color [0.000000 0.000000 0.000000]
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Color [rec709, 0.000000 0.000000 0.000000]
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}
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}
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Assembly {
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SurfaceShader $Green {
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Type [Lambert]
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Color [0.117000 0.412500 0.115000]
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Color [rec709, 0.117000 0.412500 0.115000]
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}
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SurfaceShader $Red {
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Type [Lambert]
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Color [0.611000 0.055500 0.062000]
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Color [rec709, 0.611000 0.055500 0.062000]
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}
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SurfaceShader $White {
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Type [Lambert]
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Color [0.729500 0.735500 0.729000]
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Color [rec709, 0.729500 0.735500 0.729000]
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}
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RectangleLight $__Area {
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Color [84.300003 53.800003 18.500000]
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Color [rec709, 84.300003 53.800003 18.500000]
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Dimensions [1.350000 1.100000]
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}
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Instance {
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@ -16,13 +16,13 @@ Scene $Scene_fr1 {
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World {
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BackgroundShader {
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Type [Color]
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Color [0.050876 0.050876 0.050876]
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Color [rec709, 0.050876 0.050876 0.050876]
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}
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}
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Assembly {
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SurfaceShader $Material {
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Type [Lambert]
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Color [0.800000 0.800000 0.800000]
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Color [rec709, 0.800000 0.800000 0.800000]
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}
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MeshSurface $__Plane_ {
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Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
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@ -44,7 +44,7 @@ Scene $Scene_fr1 {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000]
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}
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SphereLight $__Lamp {
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Color [50.000000 50.000000 50.000000]
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Color [rec709, 50.000000 50.000000 50.000000]
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Radius [0.100000]
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}
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Instance {
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