Remove unnecessary trailing zeros from the example files.
This commit is contained in:
parent
2998bbe7ce
commit
ce10522914
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@ -10,13 +10,13 @@ Scene $Scene_fr1 {
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Camera {
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Fov [39.449188]
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FocalDistance [10.620000]
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ApertureRadius [0.000000]
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Transform [1.000000 -0.000000 0.000000 0.000000 -0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -0.000000 0.000000 -2.779998 -8.000000 2.730010 1.000000]
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ApertureRadius [0.0]
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Transform [1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 0.0 0.0 -2.779998 -8.000000 2.730010 1.0]
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}
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World {
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BackgroundShader {
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Type [Color]
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Color [rec709, 0.000000 0.000000 0.000000]
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Color [rec709, 0.0 0.0 0.0]
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}
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}
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Shaders {
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@ -36,7 +36,7 @@ Scene $Scene_fr1 {
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Assembly {
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Object $__Area {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 2.779475 -2.794788 -5.498045 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 2.779475 -2.794788 -5.498045 1.0]
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}
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RectangleLight {
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Color [rec709, 84.300003 53.800003 18.500000]
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@ -45,77 +45,77 @@ Scene $Scene_fr1 {
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}
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Object $__Plane.010_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$White]
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Vertices [-2.649998 2.959996 3.299997 -4.229996 2.469997 3.299997 -3.139998 4.559995 3.299997 -4.719996 4.059995 3.299997 -4.719996 4.059996 0.000000 -3.139998 4.559995 0.000000 -4.229996 2.469997 0.000000 -2.649998 2.959997 0.000000 ]
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Vertices [-2.649998 2.959996 3.299997 -4.229996 2.469997 3.299997 -3.139998 4.559995 3.299997 -4.719996 4.059995 3.299997 -4.719996 4.059996 0.0 -3.139998 4.559995 0.0 -4.229996 2.469997 0.0 -2.649998 2.959997 0.0 ]
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FaceVertCounts [4 4 4 4 4 ]
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FaceVertIndices [0 1 3 2 1 0 7 6 3 1 6 4 2 3 4 5 0 2 5 7 ]
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}
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}
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Object $__Plane.008_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$White]
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Vertices [-1.299999 0.649999 1.649998 -0.820000 2.249998 1.649999 -2.899997 1.139998 1.649999 -2.399998 2.719997 1.649999 -1.299999 0.649999 0.000000 -0.820000 2.249998 0.000000 -2.899997 1.139998 0.000000 -2.399998 2.719997 0.000000 ]
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Vertices [-1.299999 0.649999 1.649998 -0.820000 2.249998 1.649999 -2.899997 1.139998 1.649999 -2.399998 2.719997 1.649999 -1.299999 0.649999 0.0 -0.820000 2.249998 0.0 -2.899997 1.139998 0.0 -2.399998 2.719997 0.0 ]
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FaceVertCounts [4 4 4 4 4 ]
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FaceVertIndices [0 2 3 1 3 2 6 7 1 3 7 5 0 1 5 4 2 0 4 6 ]
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}
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}
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Object $__Plane.006_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$Red]
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Vertices [-5.495996 5.591994 0.000000 -5.527995 -0.000001 -0.000000 -5.559996 5.591993 5.487995 -5.559995 -0.000001 5.487995 ]
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Vertices [-5.495996 5.591994 0.0 -5.527995 -0.000001 0.0 -5.559996 5.591993 5.487995 -5.559995 -0.000001 5.487995 ]
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FaceVertCounts [4 ]
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FaceVertIndices [0 1 3 2 ]
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}
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}
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Object $__Plane.004_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$Green]
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Vertices [-0.000001 5.591995 0.000000 0.000000 0.000000 0.000000 -0.000001 5.591994 5.487995 0.000000 -0.000000 5.487995 ]
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Vertices [-0.000001 5.591995 0.0 0.0 0.0 0.0 -0.000001 5.591994 5.487995 0.0 0.0 5.487995 ]
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FaceVertCounts [4 ]
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FaceVertIndices [1 0 2 3 ]
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}
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}
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Object $__Plane.002_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$White]
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Vertices [-5.495996 5.591994 0.000000 -0.000001 5.591995 0.000000 -5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 ]
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Vertices [-5.495996 5.591994 0.0 -0.000001 5.591995 0.0 -5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 ]
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FaceVertCounts [4 ]
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FaceVertIndices [0 1 3 2 ]
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}
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}
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Object $__Plane.001_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$White]
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Vertices [-5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 -5.559995 -0.000001 5.487995 0.000000 -0.000000 5.487995 -3.429997 3.319996 5.487995 -2.129998 3.319996 5.487995 -3.429997 2.269997 5.487995 -2.129998 2.269997 5.487995 ]
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Vertices [-5.559996 5.591993 5.487995 -0.000001 5.591994 5.487995 -5.559995 -0.000001 5.487995 0.0 0.0 5.487995 -3.429997 3.319996 5.487995 -2.129998 3.319996 5.487995 -3.429997 2.269997 5.487995 -2.129998 2.269997 5.487995 ]
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FaceVertCounts [4 4 4 4 ]
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FaceVertIndices [1 5 4 0 0 4 6 2 2 6 7 3 7 5 1 3 ]
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}
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}
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Object $__Plane_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$White]
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Vertices [-5.495996 5.591994 0.000000 -0.000001 5.591995 0.000000 -5.527995 -0.000001 -0.000000 0.000000 0.000000 0.000000 ]
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Vertices [-5.495996 5.591994 0.0 -0.000001 5.591995 0.0 -5.527995 -0.000001 0.0 0.0 0.0 0.0 ]
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FaceVertCounts [4 ]
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FaceVertIndices [0 1 3 2 ]
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}
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@ -9,9 +9,9 @@ Scene $Scene_fr1 {
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}
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Camera {
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Fov [49.134342]
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FocalDistance [9.559999]
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ApertureRadius [0.250000]
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Transform [0.685881 0.727634 -0.010817 0.000000 -0.317370 0.312469 0.895343 0.000000 -0.654862 0.610666 -0.445245 0.000000 7.481132 -6.507640 5.343665 1.000000]
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FocalDistance [9.56]
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ApertureRadius [0.25]
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Transform [0.685881 0.727634 -0.010817 0.0 -0.317370 0.312469 0.895343 0.0 -0.654862 0.610666 -0.445245 0.0 7.481132 -6.507640 5.343665 1.0]
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}
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World {
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BackgroundShader {
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@ -22,39 +22,39 @@ Scene $Scene_fr1 {
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Shaders {
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SurfaceShader $Material {
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Type [Lambert]
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Color [rec709, 0.800000 0.800000 0.800000]
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Color [rec709, 0.8 0.8 0.8]
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}
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}
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Assembly {
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Object $__Plane_ {
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Instance {
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Transform [0.078868 -0.000000 0.000000 -0.000000 -0.000000 0.078868 -0.000000 0.000000 0.000000 -0.000000 0.078868 -0.000000 -0.000000 0.000000 -0.000000 1.000000]
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Transform [0.078868 0.0 0.0 0.0 0.0 0.078868 0.0 0.0 0.0 0.0 0.078868 0.00.0 0.0 0.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$Material]
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Vertices [-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000]
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FaceVertCounts [4 ]
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FaceVertIndices [0 1 3 2 ]
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Vertices [-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0]
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FaceVertCounts [4]
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FaceVertIndices [0 1 3 2]
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}
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}
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Object $__Cube_ {
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Instance {
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Transform [1.000000 -0.000000 0.000000 -0.000000 -0.000000 1.000000 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.000000 0.000000 -1.000000 1.000000]
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Transform [1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 -1.0 1.0]
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}
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MeshSurface {
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SurfaceShaderBind [$Material]
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Vertices [1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 ]
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Vertices [1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 ]
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FaceVertCounts [4 4 4 4 4 4 ]
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FaceVertIndices [0 1 2 3 4 7 6 5 0 4 5 1 1 5 6 2 2 6 7 3 4 0 3 7 ]
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}
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}
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Object $__Lamp {
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Instance {
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Transform [0.019856 -0.060763 0.000000 -0.000000 0.015191 0.079422 -0.000000 0.000000 0.000000 -0.000000 1.000000 -0.000000 -0.026851 -0.125233 -4.432303 1.000000]
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Transform [0.019856 -0.060763 0.0 0.0 0.015191 0.079422 0.0 0.0 0.0 0.0 1.0 0.0 -0.026851 -0.125233 -4.432303 1.0]
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}
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SphereLight {
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Color [rec709, 50.000000 50.000000 50.000000]
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Radius [0.100000]
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Color [rec709, 50.0 50.0 50.0]
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Radius [0.1]
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}
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}
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}
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