LightTree and Assemblies use MemArena now.

This commit is contained in:
Nathan Vegdahl 2017-04-10 00:03:49 -07:00
parent c82c821b31
commit d3b3a50a4d
3 changed files with 121 additions and 103 deletions

View File

@ -43,7 +43,7 @@ impl<'a> BVH<'a> {
-> BVH<'a>
where F: 'b + Fn(&T) -> &'b [BBox]
{
let mut builder = BVHBuilder::new_empty();
let mut builder = BVHBuilder::new();
builder.recursive_build(0, 0, objects_per_leaf, objects, &bounder);
@ -129,7 +129,7 @@ struct BVHBuilder {
}
impl BVHBuilder {
fn new_empty() -> BVHBuilder {
fn new() -> BVHBuilder {
BVHBuilder {
nodes: Vec::new(),
bounds: Vec::new(),

View File

@ -1,3 +1,5 @@
use mem_arena::MemArena;
use algorithm::merge_slices_append;
use bbox::BBox;
use lerp::lerp_slice;
@ -8,15 +10,14 @@ use super::LightAccel;
use super::objects_split::sah_split;
#[derive(Debug)]
pub struct LightTree {
nodes: Vec<Node>,
bounds: Vec<BBox>,
#[derive(Copy, Clone, Debug)]
pub struct LightTree<'a> {
nodes: &'a [Node],
bounds: &'a [BBox],
depth: usize,
bounds_cache: Vec<BBox>,
}
#[derive(Debug)]
#[derive(Copy, Clone, Debug)]
struct Node {
is_leaf: bool,
bounds_range: (usize, usize),
@ -24,100 +25,26 @@ struct Node {
child_index: usize,
}
impl LightTree {
pub fn from_objects<'a, T, F>(objects: &mut [T], info_getter: F) -> LightTree
where F: 'a + Fn(&T) -> (&'a [BBox], f32)
impl<'a> LightTree<'a> {
pub fn from_objects<'b, T, F>(arena: &'a MemArena,
objects: &mut [T],
info_getter: F)
-> LightTree<'a>
where F: 'b + Fn(&T) -> (&'b [BBox], f32)
{
let mut tree = LightTree {
nodes: Vec::new(),
bounds: Vec::new(),
let mut builder = LightTreeBuilder::new();
builder.recursive_build(0, 0, objects, &info_getter);
LightTree {
nodes: arena.copy_slice(&builder.nodes),
bounds: arena.copy_slice(&builder.bounds),
depth: 0,
bounds_cache: Vec::new(),
};
tree.recursive_build(0, 0, objects, &info_getter);
tree.bounds_cache.clear();
tree.bounds_cache.shrink_to_fit();
tree
}
fn recursive_build<'a, T, F>(&mut self,
offset: usize,
depth: usize,
objects: &mut [T],
info_getter: &F)
-> (usize, (usize, usize))
where F: 'a + Fn(&T) -> (&'a [BBox], f32)
{
let me_index = self.nodes.len();
if objects.len() == 0 {
return (0, (0, 0));
} else if objects.len() == 1 {
// Leaf node
let bi = self.bounds.len();
let (obj_bounds, energy) = info_getter(&objects[0]);
self.bounds.extend(obj_bounds);
self.nodes.push(Node {
is_leaf: true,
bounds_range: (bi, self.bounds.len()),
energy: energy,
child_index: offset,
});
if self.depth < depth {
self.depth = depth;
}
return (me_index, (bi, self.bounds.len()));
} else {
// Not a leaf node
self.nodes.push(Node {
is_leaf: false,
bounds_range: (0, 0),
energy: 0.0,
child_index: 0,
});
// Partition objects.
let (split_index, _) = sah_split(objects, &|obj_ref| info_getter(obj_ref).0);
// Create child nodes
let (_, c1_bounds) =
self.recursive_build(offset, depth + 1, &mut objects[..split_index], info_getter);
let (c2_index, c2_bounds) = self.recursive_build(offset + split_index,
depth + 1,
&mut objects[split_index..],
info_getter);
// Determine bounds
// TODO: do merging without the temporary vec.
let bi = self.bounds.len();
let mut merged = Vec::new();
merge_slices_append(&self.bounds[c1_bounds.0..c1_bounds.1],
&self.bounds[c2_bounds.0..c2_bounds.1],
&mut merged,
|b1, b2| *b1 | *b2);
self.bounds.extend(merged.drain(0..));
// Set node
let energy = self.nodes[me_index + 1].energy + self.nodes[c2_index].energy;
self.nodes[me_index] = Node {
is_leaf: false,
bounds_range: (bi, self.bounds.len()),
energy: energy,
child_index: c2_index,
};
return (me_index, (bi, self.bounds.len()));
}
}
}
impl LightAccel for LightTree {
impl<'a> LightAccel for LightTree<'a> {
fn select(&self,
inc: Vector,
pos: Point,
@ -207,3 +134,94 @@ impl LightAccel for LightTree {
}
}
}
struct LightTreeBuilder {
nodes: Vec<Node>,
bounds: Vec<BBox>,
depth: usize,
bounds_cache: Vec<BBox>,
}
impl LightTreeBuilder {
fn new() -> LightTreeBuilder {
LightTreeBuilder {
nodes: Vec::new(),
bounds: Vec::new(),
depth: 0,
bounds_cache: Vec::new(),
}
}
fn recursive_build<'a, T, F>(&mut self,
offset: usize,
depth: usize,
objects: &mut [T],
info_getter: &F)
-> (usize, (usize, usize))
where F: 'a + Fn(&T) -> (&'a [BBox], f32)
{
let me_index = self.nodes.len();
if objects.len() == 0 {
return (0, (0, 0));
} else if objects.len() == 1 {
// Leaf node
let bi = self.bounds.len();
let (obj_bounds, energy) = info_getter(&objects[0]);
self.bounds.extend(obj_bounds);
self.nodes.push(Node {
is_leaf: true,
bounds_range: (bi, self.bounds.len()),
energy: energy,
child_index: offset,
});
if self.depth < depth {
self.depth = depth;
}
return (me_index, (bi, self.bounds.len()));
} else {
// Not a leaf node
self.nodes.push(Node {
is_leaf: false,
bounds_range: (0, 0),
energy: 0.0,
child_index: 0,
});
// Partition objects.
let (split_index, _) = sah_split(objects, &|obj_ref| info_getter(obj_ref).0);
// Create child nodes
let (_, c1_bounds) =
self.recursive_build(offset, depth + 1, &mut objects[..split_index], info_getter);
let (c2_index, c2_bounds) = self.recursive_build(offset + split_index,
depth + 1,
&mut objects[split_index..],
info_getter);
// Determine bounds
// TODO: do merging without the temporary vec.
let bi = self.bounds.len();
let mut merged = Vec::new();
merge_slices_append(&self.bounds[c1_bounds.0..c1_bounds.1],
&self.bounds[c2_bounds.0..c2_bounds.1],
&mut merged,
|b1, b2| *b1 | *b2);
self.bounds.extend(merged.drain(0..));
// Set node
let energy = self.nodes[me_index + 1].energy + self.nodes[c2_index].energy;
self.nodes[me_index] = Node {
is_leaf: false,
bounds_range: (bi, self.bounds.len()),
energy: energy,
child_index: c2_index,
};
return (me_index, (bi, self.bounds.len()));
}
}
}

View File

@ -14,7 +14,7 @@ use surface::{Surface, SurfaceIntersection};
use transform_stack::TransformStack;
#[derive(Debug)]
#[derive(Copy, Clone, Debug)]
pub struct Assembly<'a> {
// Instance list
pub instances: &'a [Instance],
@ -22,16 +22,16 @@ pub struct Assembly<'a> {
pub xforms: &'a [Matrix4x4],
// Object list
pub objects: Vec<Object<'a>>,
pub objects: &'a [Object<'a>],
// Assembly list
pub assemblies: Vec<Assembly<'a>>,
pub assemblies: &'a [Assembly<'a>],
// Object accel
pub object_accel: BVH<'a>,
// Light accel
pub light_accel: LightTree,
pub light_accel: LightTree<'a>,
}
impl<'a> Assembly<'a> {
@ -257,7 +257,7 @@ impl<'a> AssemblyBuilder<'a> {
.collect();
// Build light accel
let light_accel = LightTree::from_objects(&mut light_instances[..], |inst| {
let light_accel = LightTree::from_objects(self.arena, &mut light_instances[..], |inst| {
let bounds = &bbs[bis[inst.id]..bis[inst.id + 1]];
let energy = match inst.instance_type {
InstanceType::Object => {
@ -279,8 +279,8 @@ impl<'a> AssemblyBuilder<'a> {
instances: self.arena.copy_slice(&self.instances),
light_instances: self.arena.copy_slice(&light_instances),
xforms: self.arena.copy_slice(&self.xforms),
objects: self.objects,
assemblies: self.assemblies,
objects: self.arena.copy_slice(&self.objects),
assemblies: self.arena.copy_slice(&self.assemblies),
object_accel: object_accel,
light_accel: light_accel,
}
@ -335,7 +335,7 @@ impl<'a> AssemblyBuilder<'a> {
#[derive(Debug)]
#[derive(Copy, Clone, Debug)]
pub enum Object<'a> {
Surface(&'a Surface),
Light(&'a LightSource),