516803e78a
Got basic material parsing and rendering working.
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Currently only Lambert is supported.
2017-08-03 19:31:58 -07:00
c0a26819c6
Bunch of code quality improvements based on running clippy.
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None of them change behavior, just make the code cleaner.
2017-07-22 17:21:11 -07:00
f649bec585
Reformat code with rustfmt 0.9
2017-06-15 22:00:31 -07:00
b8321beaad
Split colorspace transform functions out into their own crate.
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They are now generated by a build.rs script from nothing but the
colorspace's primaries, which makes it super easy to add more
colorspaces. So easy that I added three more: ACES AP0, ACES AP1
and Rec.2020.
This lays the foundation for supporting output to different
colorspaces.
2017-06-11 03:03:23 -07:00
922e33ec3f
Reformat code with latest rustfmt and custom config.
2017-05-14 13:43:51 -07:00
6623443e2e
Improved .psy file parsing error messages.
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Biggest improvement: it gives you line numbers. But also progress
on better descriptions.
2017-04-10 14:03:01 -07:00
c82c821b31
BVH and objects now use MemArena.
2017-04-09 23:33:36 -07:00
e9e202933f
Assembly type now partially uses MemArena.
2017-04-09 18:27:01 -07:00
57aa9be496
First steps towards using the memory arena allocator.
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Changed Camera to us the memory arena allocator, and worked out a
bunch of stuff through doing that.
2017-04-09 17:31:17 -07:00
4a86c4122a
Laying some groundwork for a simple shading system.
2017-03-14 00:27:25 -07:00
f4445417dc
Reorganizing the module tree.
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Enough things had accumulated that it seemed to make sense to
group some stuff together. So here it is.
2017-02-14 00:14:08 -08:00
746b3b0c1f
Replaced try!() macros with new ? operator.
2017-02-06 16:20:58 -08:00
97b5ef77f8
Code cosmetics: organize and alphabetize crate/mod/use statements.
2016-08-20 18:10:55 -07:00
52acee33af
Implemented rectangular area lights.
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Also added Cornell Box test scene.
2016-06-29 14:30:42 -07:00
f7e57f2aee
Scenes with lights now get parsed correctly.
2016-06-25 22:49:40 -07:00
039943e0cb
Auto-formatting code with new version of rustfmt.
2016-06-02 22:43:35 -07:00
848d0afd40
Some minor code formatting cleanup and debug printing.
2016-05-28 14:35:37 -07:00
e3db7cd6ca
Basic mesh parsing.
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The test scene isn't rendering properly, presumably because
something isn't correct in the parsing (although it's not clear
it's in the mesh parsing). Need to investigate.
2016-05-28 01:03:56 -07:00
99dc371a75
Beginnings of a mesh parser. Also cleaned up some unused imports.
2016-05-25 08:16:05 -07:00
d8cdf4d189
Cleaned up DataTree API and finished Instance parsing.
2016-05-23 00:08:12 -07:00
f5dd8f7a14
Got the bare beginnings of scene file parsing and rendering working.
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It still doesn't parse or render any actual objects in the scene,
so all renders are just black. But the basic structures are in
place. Yay!
2016-05-21 15:14:10 -07:00
e96798ab6b
Lazily committing a bunch of stuff.
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Includes:
- More scene parsing code. Making good progress!
- Making the rendering code actually use the Scene and Assembly
types.
- Bare beginnings of a Tracer type.
2016-03-12 00:33:11 -08:00