Commit Graph

32 Commits

Author SHA1 Message Date
9cf5ebdf91 Cleaning up the code in fluv32 a bit. 2020-09-21 11:54:14 +09:00
066105b20a Fluv32: slightly tweak the u/v scaling constants.
This allows perfect representation of E (equal energy spectrum).
It's not important from a perceptual standpoint, but it provides
a simple way for Psychopath to represent E when needed for other
purposes.
2020-09-21 09:45:47 +09:00
05f9621ac5 Added a FloatLuv decode function to decode to Yuv instead of XYZ.
This is useful because it's super fast, and chromaticity lookups
are typical for spectral upsampling anyway, so this will likely
enable cutting out a bunch of unecessary intermediate calculations.
2020-09-20 15:16:20 +09:00
3eff608493 More FloatLuv32 optimizations, and general code cleanup.
This gives another little speed boost to decoding, but gives a
massive (over 3x) speed boost to encoding.
2020-09-20 10:07:02 +09:00
f4ef11f9f3 Fix some names in fluv32 error messages. 2020-09-20 03:02:56 +09:00
8dee53d1fc Additional optimization to fluv32 decoding.
Tiny change but with a nice speed bump.
2020-09-20 02:35:37 +09:00
f20567247d Go all in with the fluv32 naming. 2020-09-20 02:02:35 +09:00
cda9156af8 Optimize FloatLuv decoding.
Speed ups of over 20%.
2020-09-20 01:43:36 +09:00
03bedcb594 Cleanup, tweaks, and better documentation for the 32-bit Luv format. 2020-09-19 23:57:59 +09:00
485da9f918 Add a new 32-bit Luv color format.
It's based on the SGI LogLuv format, but using a floating point
instead of log encoding for the luminance.
2020-09-19 19:51:40 +09:00
66e9abe66e Make signed48 trifloat encoding also a byte array.
Same reason as for the unsigned40 encoding in an earlier commit.
2020-09-19 12:22:51 +09:00
49c97bf0fe Cleaned up the signed48 trifloat code. 2020-09-19 08:55:35 +09:00
fd98b33333 Make unsigned40 trifloat encoding a byte array.
The whole point of these formats is to compress down to less
space, so let's not leave actually putting it in the space-saving
form on the client code.
2020-09-19 08:28:59 +09:00
9fb3c95171 Added an unsigned 40-bit trifloat format.
It is identical to the 32-bit format, except with more precision
and range due to using more bits.  This format should comfortably
store any color information with precision easily exceeding the
limits of human vision.
2020-09-18 22:12:12 +09:00
96b8dd84b9 Cleaned up the u32 trifloat implementation.
This also makes encoding faster.  However, it no longer does
rounding to the nearest precision when encoding, and insead does
flooring.  This seems like a reasonable tradeoff: if you want more
precision... you should use a format with more precision.
2020-09-18 21:04:16 +09:00
f13ffac7bd Removed the experimental luma-chroma color format.
It was a worthwhile experiment, but for it to really work it needs
a really proper luma-chroma separation, which is both slower than
I really want, and requires knowing the colorspace being used.

I might make another go at this based on the TIFF LogLUV color
format, requiring XYZ as input.
2020-09-18 17:57:13 +09:00
c1f516c2b6 Use a better chroma formula for the RGB32 format.
This makes much better use of the bit space.
2020-09-13 11:22:48 +09:00
bd6cf359b4 Some code clean-up in the RGB32 encoding/decoding code. 2020-09-13 06:44:42 +09:00
d6ab9d06be More work on the packed HDR RGB 32-bit format.
Switched to a different chroma encoding, which is notably faster
and never produces negative values when decoded.
2020-09-11 21:57:43 +09:00
339568ec0c Remove stale comments. 2020-09-10 22:42:20 +09:00
7066c38189 Implement an experimental packed HDR RGB 32-bit storage format. 2020-09-10 22:36:20 +09:00
c753890bb0 Fix/silence various clippy warnings. 2019-08-01 14:18:26 +09:00
103775f0e9 Some cleanup and improvements to the trifloat sub-crate. 2019-07-07 16:27:44 +09:00
e31ec6eb4e Added a new trifloat type that uses 48 bits and is signed. 2019-07-07 14:02:09 +09:00
508cda6021 Better path usage and "extern crate" removal in sub-crates. 2018-12-16 13:14:06 -08:00
5fb349cc49 Second step transitioning to Rust 2018. 2018-12-16 12:07:11 -08:00
ea75e3ed21 Added benchmarks for both Trifloat and Oct32 encoding/decoding. 2018-11-29 11:09:48 -08:00
c0cb071251 Further optimizations to the trifloat implementation.
Also improved documentation.
2018-11-28 15:31:21 -08:00
27521f44a6 Cleanup and better docs for trifloat. 2018-11-23 23:12:06 -08:00
ff9a56977a Use bit fiddling to avoid some expensive operations in trifloat encoding/decoding. 2018-11-23 22:31:28 -08:00
3d1ade21c2 Better naming for the trifloat functions. 2018-11-23 21:38:27 -08:00
3fb22fdefa Implemented a "tri-float" encoding, similar to RGBE.
This implementation trades less range for more precision, giving
9 bits to each mantissa instead of just 8 bits as in RGBE.
2018-11-23 20:01:15 -08:00