All scene data collection is now done in a single sweep of frame changing. Previous commits were already working towards this, and but now it's done. Yay! Over-all, switching to this approach gives huge speed boosts on large scenes with animation, rigs, dependencies, etc. For such scenes, frame changing is very expensive. |
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example_scenes | ||
psychoblend | ||
src | ||
sub_crates | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
rustfmt.toml | ||
todo.txt |