All scene data collection is now done in a single sweep of frame changing. Previous commits were already working towards this, and but now it's done. Yay! Over-all, switching to this approach gives huge speed boosts on large scenes with animation, rigs, dependencies, etc. For such scenes, frame changing is very expensive. |
||
---|---|---|
.. | ||
__init__.py | ||
assembly.py | ||
psy_export.py | ||
render.py | ||
ui.py | ||
util.py | ||
world.py |