psychopath/src/ray.rs

38 lines
833 B
Rust

#![allow(dead_code)]
use std;
use float4::Float4;
use math::{Vector, Point, Matrix4x4};
#[derive(Debug, Copy, Clone)]
pub struct Ray {
pub orig: Point,
pub dir: Vector,
pub dir_inv: Vector,
pub max_t: f32,
pub time: f32,
pub id: u32,
pub flags: u32,
}
impl Ray {
pub fn new(orig: Point, dir: Vector, time: f32) -> Ray {
Ray {
orig: orig,
dir: dir,
dir_inv: Vector { co: Float4::new(1.0, 1.0, 1.0, 1.0) / dir.co },
max_t: std::f32::INFINITY,
time: time,
id: 0,
flags: 0,
}
}
pub fn transform(&mut self, mat: &Matrix4x4) {
self.orig = self.orig * *mat;
self.dir = self.dir * *mat;
self.dir_inv = Vector { co: Float4::new(1.0, 1.0, 1.0, 1.0) / self.dir.co };
}
}