.. |
color
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Fixed possible out-of-bounds panic in XYZ -> Spectrum code.
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2016-07-04 01:26:28 -07:00 |
light
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Silencing a bunch of compiler warnings.
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2016-06-29 15:23:07 -07:00 |
light_accel
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Multiple light sources are now handled.
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2016-07-10 00:10:49 -07:00 |
math
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Finished implementing motion blur.
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2016-07-10 19:20:37 -07:00 |
parse
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Finished implementing motion blur.
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2016-07-10 19:20:37 -07:00 |
shading
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Make renderer actually use the material system properly.
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2016-07-07 19:51:19 -07:00 |
surface
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Fixed some bugs where instances without transforms would crash.
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2016-07-07 23:32:19 -07:00 |
algorithm.rs
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Finished implementing motion blur.
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2016-07-10 19:20:37 -07:00 |
assembly.rs
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Multiple light sources are now handled.
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2016-07-10 00:10:49 -07:00 |
bbox.rs
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All final intersections are now done in world space.
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2016-06-09 01:04:12 -07:00 |
boundable.rs
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Assemblies now use BVH accel and actually utilize instances.
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2016-04-23 13:37:38 -07:00 |
bvh.rs
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Finished implementing motion blur.
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2016-07-10 19:20:37 -07:00 |
camera.rs
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Silencing a bunch of compiler warnings.
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2016-06-29 15:23:07 -07:00 |
float4.rs
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More proper use of light sources.
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2016-07-01 00:00:38 -07:00 |
halton.py
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
halton.rs
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Made Halton code a little nicer, and made rustfmt ignore it.
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2015-12-29 14:35:08 -08:00 |
image.rs
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PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs.
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2016-07-10 17:42:28 -07:00 |
lerp.rs
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Implemented rectangular area lights.
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2016-06-29 14:30:42 -07:00 |
main.rs
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PsychoBlend now exports meshes as meshes, and Psychopath renders to PNGs.
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2016-07-10 17:42:28 -07:00 |
ray.rs
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Implemented occlusion rays.
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2016-06-27 21:01:18 -07:00 |
renderer.rs
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Actually use seed in renders.
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2016-07-10 17:56:42 -07:00 |
sampling.rs
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Silencing a bunch of compiler warnings.
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2016-06-29 15:23:07 -07:00 |
scene.rs
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Lazily committing a bunch of stuff.
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2016-03-12 00:33:11 -08:00 |
tracer.rs
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Finished implementing motion blur.
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2016-07-10 19:20:37 -07:00 |
triangle.rs
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Fixed bug in ray/triangle intersection code.
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2016-06-30 19:33:44 -07:00 |