21e894d052
Merge branch 'master' into micropoly
2021-01-25 21:51:03 +09:00
42eda24514
Sobol sampler: get rid of unused alternative direction numbers.
2021-01-25 21:50:31 +09:00
1e4a69f2dc
Merge branch 'master' into micropoly
2021-01-23 00:56:27 +09:00
c48839d5f3
An even better Owen scrambling hash.
2021-01-23 00:55:54 +09:00
11de294af0
Merge branch 'master' into micropoly
2021-01-13 22:26:50 +09:00
c32281b04a
Significantly better Owen scrambling hash.
2021-01-13 22:25:16 +09:00
7c74c81804
Merge branch 'master' into micropoly
2021-01-10 00:20:50 +09:00
105d6e52b5
Add basic benchmark to Sobol sampler.
2021-01-10 00:20:22 +09:00
e1fa1a9c02
Merge branch 'master' into micropoly
2021-01-04 15:20:12 +09:00
285f714d02
Switch to a significantly better LK hash.
...
With just one round, this hash is better than the previous one with
two rounds. And at 2-3 rounds it seems to be just as good quality
as a slow, per-bit hashing approach, which I've been using as
ground-truth for testing.
2021-01-04 15:16:04 +09:00
eacb6044cd
Merge branch 'master' into micropoly
2020-12-31 13:02:29 +09:00
776a2c1456
Add PR template explaining that contributions aren't currently accepted.
...
Ideally I would just disable PRs on the repo, but github doesn't
currently allow that.
2020-12-31 13:00:46 +09:00
ad72b77a6d
Merge branch 'master' into micropoly
2020-12-31 12:26:00 +09:00
16e5f539ea
Update to latest openexr-rs.
2020-12-31 12:25:22 +09:00
e192467773
Merge branch 'master' into micropoly
2020-12-30 21:46:22 +09:00
d19305d23b
Update sobol sampler to properly credit Brent Burley.
...
I was just waiting for his paper to get published, which happened today!
2020-12-30 21:44:25 +09:00
72d9eccf99
Merge branch 'master' into micropoly
2020-12-30 20:44:18 +09:00
3d85ce8005
Consolidate all of the compact value storage formats into one crate.
2020-12-30 20:41:56 +09:00
1cf8737139
Merge branch 'master' into micropoly
2020-12-26 10:06:55 +09:00
6586b38dc9
Use an external crate for fast approximate math functions.
2020-12-26 10:03:35 +09:00
ead2dd34d7
Merge branch 'master' into micropoly
2020-12-26 09:22:14 +09:00
4cfc051260
Change overall project license to GPLv3.
2020-12-26 09:20:55 +09:00
06a5e35dd7
Merge branch 'master' into micropoly
2020-12-21 18:55:40 +09:00
646e6a4e18
More readme updates.
2020-12-21 18:55:00 +09:00
4b986c234f
Merge branch 'master' into micropoly
2020-12-21 18:42:49 +09:00
73cf201bf6
Update readme.
2020-12-21 18:42:23 +09:00
e7ddc6f0c5
Merge branch 'master' into micropoly
2020-12-20 16:32:52 +09:00
6d6904a615
FLuv32: increase dynamic range, and decrease precision.
...
This still exceeds the precision of LogLuv, but lets us match its
dynamic range.
2020-09-22 11:06:40 +09:00
9cf5ebdf91
Cleaning up the code in fluv32 a bit.
2020-09-21 11:54:14 +09:00
066105b20a
Fluv32: slightly tweak the u/v scaling constants.
...
This allows perfect representation of E (equal energy spectrum).
It's not important from a perceptual standpoint, but it provides
a simple way for Psychopath to represent E when needed for other
purposes.
2020-09-21 09:45:47 +09:00
05f9621ac5
Added a FloatLuv decode function to decode to Yuv instead of XYZ.
...
This is useful because it's super fast, and chromaticity lookups
are typical for spectral upsampling anyway, so this will likely
enable cutting out a bunch of unecessary intermediate calculations.
2020-09-20 15:16:20 +09:00
0ba1acc42d
Add oct32 encode_precise()
function.
...
This is significantly slower than `encode()`, but a little more precise.
2020-09-20 14:36:50 +09:00
8c738b2f39
Use FloatLuv32 in Psychopath for encoding XYZ colors.
2020-09-20 11:04:37 +09:00
161e47fc44
Clean up oct32norm code a bit.
2020-09-20 10:37:26 +09:00
3eff608493
More FloatLuv32 optimizations, and general code cleanup.
...
This gives another little speed boost to decoding, but gives a
massive (over 3x) speed boost to encoding.
2020-09-20 10:07:02 +09:00
f4ef11f9f3
Fix some names in fluv32 error messages.
2020-09-20 03:02:56 +09:00
8dee53d1fc
Additional optimization to fluv32 decoding.
...
Tiny change but with a nice speed bump.
2020-09-20 02:35:37 +09:00
f20567247d
Go all in with the fluv32 naming.
2020-09-20 02:02:35 +09:00
cda9156af8
Optimize FloatLuv decoding.
...
Speed ups of over 20%.
2020-09-20 01:43:36 +09:00
03bedcb594
Cleanup, tweaks, and better documentation for the 32-bit Luv format.
2020-09-19 23:57:59 +09:00
485da9f918
Add a new 32-bit Luv color format.
...
It's based on the SGI LogLuv format, but using a floating point
instead of log encoding for the luminance.
2020-09-19 19:51:40 +09:00
66e9abe66e
Make signed48 trifloat encoding also a byte array.
...
Same reason as for the unsigned40 encoding in an earlier commit.
2020-09-19 12:22:51 +09:00
49c97bf0fe
Cleaned up the signed48 trifloat code.
2020-09-19 08:55:35 +09:00
fd98b33333
Make unsigned40 trifloat encoding a byte array.
...
The whole point of these formats is to compress down to less
space, so let's not leave actually putting it in the space-saving
form on the client code.
2020-09-19 08:28:59 +09:00
9fb3c95171
Added an unsigned 40-bit trifloat format.
...
It is identical to the 32-bit format, except with more precision
and range due to using more bits. This format should comfortably
store any color information with precision easily exceeding the
limits of human vision.
2020-09-18 22:12:12 +09:00
96b8dd84b9
Cleaned up the u32 trifloat implementation.
...
This also makes encoding faster. However, it no longer does
rounding to the nearest precision when encoding, and insead does
flooring. This seems like a reasonable tradeoff: if you want more
precision... you should use a format with more precision.
2020-09-18 21:04:16 +09:00
f13ffac7bd
Removed the experimental luma-chroma color format.
...
It was a worthwhile experiment, but for it to really work it needs
a really proper luma-chroma separation, which is both slower than
I really want, and requires knowing the colorspace being used.
I might make another go at this based on the TIFF LogLUV color
format, requiring XYZ as input.
2020-09-18 17:57:13 +09:00
c1f516c2b6
Use a better chroma formula for the RGB32 format.
...
This makes much better use of the bit space.
2020-09-13 11:22:48 +09:00
bd6cf359b4
Some code clean-up in the RGB32 encoding/decoding code.
2020-09-13 06:44:42 +09:00
d6ab9d06be
More work on the packed HDR RGB 32-bit format.
...
Switched to a different chroma encoding, which is notably faster
and never produces negative values when decoded.
2020-09-11 21:57:43 +09:00