8ca6e27f39
WIP do depth-first instead of breadth-first ray tracing.
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Currently totally broken.
2022-07-31 17:50:54 -07:00
6dbdcba91a
Whole bunch of cleanup on RMath.
2022-07-17 16:37:15 -07:00
ea4ba81110
Use faster routines where precision isn't needed.
2022-07-16 01:09:33 -07:00
8dcf093dbb
RMath: first pass at an SSE implementation.
2022-07-16 00:03:09 -07:00
08e2e6eb06
Convert Psychopath over to use new RMath library.
2022-07-15 21:42:35 -07:00
a84da943d0
RMath: implement transform composition.
2022-07-15 17:51:57 -07:00
5535775006
RMath: implement Bool4 type.
2022-07-15 15:20:44 -07:00
fa7be4e58c
RMath: change fallback Float4 to be a tuple-struct.
2022-07-15 00:49:37 -07:00
a93a3f09da
RMath: implement cross product and bring back some unit tests.
2022-07-15 00:39:14 -07:00
42cd282c47
RMath: implement transforms for Vector, Point, and Normal.
2022-07-14 23:23:22 -07:00
d8e1437db1
RMath: implement vector-matrix multiplication.
2022-07-14 19:02:08 -07:00
c398387b55
Implement dot products and 3x3 matrix inversion.
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Both precise and fast versions. But untested, so might be
incorrect!
2022-07-14 15:30:30 -07:00
8a695a7694
Some shuffling of the math sub-crate's organization.
2022-07-14 12:31:32 -07:00
732dee958e
Remove Mat3x3 from math3d lib.
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It was an extraneous abstraction.
2022-07-14 00:33:38 -07:00
658e4746ca
Start work on new linear algebra library.
2022-07-13 18:54:44 -07:00
e0ee0d6dff
Change to using a dedicated affine transform type.
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This lets certain operations, especially matrix inversion, be
quite a bit faster. And we don't need anything beyond affine
transformations anyway.
2021-05-14 13:30:28 -07:00
e6f9af9336
Update to latest glam.
2021-05-14 12:22:46 -07:00
7063c406dd
Fix minor syntax warning.
2021-05-11 13:38:11 -07:00
706902dc8e
Move sobol crate outside of Psychopath into its own repo.
2021-05-11 13:35:17 -07:00
70fba19361
Update Owen scramble hash to the latest.
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From https://psychopath.io/post/2021_01_30_building_a_better_lk_hash
2021-05-08 12:22:56 -07:00
87859f5258
Fixed an issue with the Owen scramble hash.
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Thanks to a tip from Matt Pharr.
2021-03-30 15:59:55 +09:00
f9deb9afb6
Fix really bad bug with SIMD usage in the Sobol sampler.
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Wasn't using the bit shifting instructions the correct way. SSE
instructions are very non-obvious...
2021-03-30 14:53:41 +09:00
42eda24514
Sobol sampler: get rid of unused alternative direction numbers.
2021-01-25 21:50:31 +09:00
c48839d5f3
An even better Owen scrambling hash.
2021-01-23 00:55:54 +09:00
c32281b04a
Significantly better Owen scrambling hash.
2021-01-13 22:25:16 +09:00
105d6e52b5
Add basic benchmark to Sobol sampler.
2021-01-10 00:20:22 +09:00
285f714d02
Switch to a significantly better LK hash.
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With just one round, this hash is better than the previous one with
two rounds. And at 2-3 rounds it seems to be just as good quality
as a slow, per-bit hashing approach, which I've been using as
ground-truth for testing.
2021-01-04 15:16:04 +09:00
d19305d23b
Update sobol sampler to properly credit Brent Burley.
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I was just waiting for his paper to get published, which happened today!
2020-12-30 21:44:25 +09:00
3d85ce8005
Consolidate all of the compact value storage formats into one crate.
2020-12-30 20:41:56 +09:00
4cfc051260
Change overall project license to GPLv3.
2020-12-26 09:20:55 +09:00
6d6904a615
FLuv32: increase dynamic range, and decrease precision.
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This still exceeds the precision of LogLuv, but lets us match its
dynamic range.
2020-09-22 11:06:40 +09:00
9cf5ebdf91
Cleaning up the code in fluv32 a bit.
2020-09-21 11:54:14 +09:00
066105b20a
Fluv32: slightly tweak the u/v scaling constants.
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This allows perfect representation of E (equal energy spectrum).
It's not important from a perceptual standpoint, but it provides
a simple way for Psychopath to represent E when needed for other
purposes.
2020-09-21 09:45:47 +09:00
05f9621ac5
Added a FloatLuv decode function to decode to Yuv instead of XYZ.
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This is useful because it's super fast, and chromaticity lookups
are typical for spectral upsampling anyway, so this will likely
enable cutting out a bunch of unecessary intermediate calculations.
2020-09-20 15:16:20 +09:00
0ba1acc42d
Add oct32 encode_precise()
function.
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This is significantly slower than `encode()`, but a little more precise.
2020-09-20 14:36:50 +09:00
161e47fc44
Clean up oct32norm code a bit.
2020-09-20 10:37:26 +09:00
3eff608493
More FloatLuv32 optimizations, and general code cleanup.
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This gives another little speed boost to decoding, but gives a
massive (over 3x) speed boost to encoding.
2020-09-20 10:07:02 +09:00
f4ef11f9f3
Fix some names in fluv32 error messages.
2020-09-20 03:02:56 +09:00
8dee53d1fc
Additional optimization to fluv32 decoding.
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Tiny change but with a nice speed bump.
2020-09-20 02:35:37 +09:00
f20567247d
Go all in with the fluv32 naming.
2020-09-20 02:02:35 +09:00
cda9156af8
Optimize FloatLuv decoding.
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Speed ups of over 20%.
2020-09-20 01:43:36 +09:00
03bedcb594
Cleanup, tweaks, and better documentation for the 32-bit Luv format.
2020-09-19 23:57:59 +09:00
485da9f918
Add a new 32-bit Luv color format.
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It's based on the SGI LogLuv format, but using a floating point
instead of log encoding for the luminance.
2020-09-19 19:51:40 +09:00
66e9abe66e
Make signed48 trifloat encoding also a byte array.
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Same reason as for the unsigned40 encoding in an earlier commit.
2020-09-19 12:22:51 +09:00
49c97bf0fe
Cleaned up the signed48 trifloat code.
2020-09-19 08:55:35 +09:00
fd98b33333
Make unsigned40 trifloat encoding a byte array.
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The whole point of these formats is to compress down to less
space, so let's not leave actually putting it in the space-saving
form on the client code.
2020-09-19 08:28:59 +09:00
9fb3c95171
Added an unsigned 40-bit trifloat format.
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It is identical to the 32-bit format, except with more precision
and range due to using more bits. This format should comfortably
store any color information with precision easily exceeding the
limits of human vision.
2020-09-18 22:12:12 +09:00
96b8dd84b9
Cleaned up the u32 trifloat implementation.
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This also makes encoding faster. However, it no longer does
rounding to the nearest precision when encoding, and insead does
flooring. This seems like a reasonable tradeoff: if you want more
precision... you should use a format with more precision.
2020-09-18 21:04:16 +09:00
f13ffac7bd
Removed the experimental luma-chroma color format.
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It was a worthwhile experiment, but for it to really work it needs
a really proper luma-chroma separation, which is both slower than
I really want, and requires knowing the colorspace being used.
I might make another go at this based on the TIFF LogLUV color
format, requiring XYZ as input.
2020-09-18 17:57:13 +09:00
c1f516c2b6
Use a better chroma formula for the RGB32 format.
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This makes much better use of the bit space.
2020-09-13 11:22:48 +09:00